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- Bloody Commando Tank Scavengerby Gilgamesh19, 1 week, 5 days ago
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Hello everyone! I’ll try to keep this guide as concise as possible. I decided to make a new character in the stealth sniper role. The leveling process is very quick and easy, utilizing the abundance of Hunting Rifles in the early levels and maximizing their power. Smooth transition into high-level content with Lever or Handmade rifles capable of one-shotting most enemies. Overall, very fun to play and lots of RPG flavor to work with.
I’ve decided going al…
This build as shown is for a solo player. Team build conversion will be shown below. Full auto rifles are your main weapons with a shotgun as a backup. This build as shown is not heavy on VATS or stealth.
Strength: level 1 shotgun perk cards for 30% bonus damage and some basic carry weight cards
Perception: concentrated fire for headshots, tank killer for anti armor. main damage cards for automatic rifles are the commando cards, can use rifleman cards here for semi autos.
Endurance: ironclad fo…
This build is for full health shotgun and melee weapons. The cards shown are for a solo build, if you are a team player replace lone wanderer in charisma (use strange in numbers) and add herd mentality mutation. Also the damage cards show are for shotguns, but can replace those with gladiator or slugger cards when using melee.
Strength: this is where your main damage cards are. barbarian for some added damage resist and some general carry weight cards.
Perception: concentrated …
This is a team build for low health characters (20% health, 80% rads) who like automatic rifles, high armor, and scavenging resources. Characters are balanced with weapon damage, armor and carry weight. The build does not show the actual stats of the character when using strange in numbers and radicool. The actual numbers for special points are: 20, 13, 9, 9, 5, 15, 14. Carry weight will be 320 lbs, HP is 302, and AP is 273.
Weapons to use: silenced automatic rifles. non explosive. (if you want…
This is a solo build made to take advantage of Pipe Revolvers and Pipe Bolt-Actions benefitting from both rifleman and gunslinger perk cards. Damage is of the highest priority and carry weight the lowest. A very versatile build that will allow players to use any single fire rifle or pistol they find with great effectiveness. It also allows for the use of most ballistic ammo types, making any ammo you find useable (more on that later). Being a bloody build, characters will be playing at 20% hp o…
Hey there! Relatively new player here!
I’m looking for a decent rifle build that focuses on using a lever action rifle as the main weapon and allows for a tonne of scavenging/looting/events/etc.
Open to opinions/feedback on this build! 🙂
This is a concept I’m working on for the character I’m starting from scratch for Wastelanders. The idea is to have a build that is a power-leveling, hardcore survivor that runs Heavy Guns and Power Armor. Early game focuses on survivability and really kicks into gear at level 32.
Until level 20, this build will probably use shotguns and a fire axe as a backup. At level 20, they’ll switch to a gatling gun and add a .50 cal at level 25. Also, will work to get the “talking …
I have a mash up legendary armor set, all marine armor with deep pocketed. Usually stuff that helps like AP regens on a few pieces. I usually use the Vampire .50 cal machine gun with this build. Rounds are usually cheap to make if you also have the ammo Smith perk and as long as you are hitting something you almost can’t be killed. I left room for hacker perks and Lockpick perks to be traded out, also room for the crafting perks. I’m looking for a good legendary hunting rifle to mak…
This build is for use with power armor and as shown for automatic rifles that are not explosive. A conversion for a rifleman build will be explained later on. Cards used are also for a solo build. Bloody build is for use on characters with only 20% or less health, use rads to keep health down. Weapons that have a silencer are best for the build as shown. This build should maximize damage output while offering adequate damage resist.
Power armor used: helmet-targeting HUD, torso-emergency protoc…
This build is meant to give your character a ton of armor while not taking too much away from damage. Carry weight is of low priority and getting armor with carry weight effects and careful management of character inventory is encouraged. This is a team build for use with 20% or below health and no VATS.
Weapons to use: bloody shotguns non explosive, (see bottom for heavy gun conversion)
Explanation of armor ratings: DR=damage resist, ER=energy resist, RR=rad resist, totals are DR-ER-RR
Late game build, will need to reach level 78. Will not be easy to start new character with, may want to use a shotgun or melee build until level 30 or so. Concentrate on getting the SPECIAL points in the right place and picking up as many cards as you can along the way to level 50.
Power armor…need to have emergency protocols.
Weapons…this build is for ballistic heavy weapons…gatling gun, minigun, .50 cal. and LMG/MG42
Strength cards: heavy gunner 3, expert 3, master 3….…
Trying this build out now. The Idea is you take less damage, and punch things in the face, all the while without friends because you don’t have any.
This build should allow you to swap all the cool perk cards that are help full just not 100% of the time like hard bargain, picklock, hacker, makeshift warrior, Chemist, Travel Agent, Scrapper, pretty much the good crafting/cap saving perks.
My first attempt at a build here on site. Really this is done to maximum damage at the cost of HP. Myself, I have a piece of armor equipped with Auto-Sim to help when things get hairy, but of course lvl3 Born Survivor can be subbed in AGI for Mr. Sandman and Escape Artist, lvl1 Born Survivor for just Escape Artist. Leave me any suggestions, as I’m open to optimization.