- Sneaky Explosive Shotgun + Mutations (no V.A.T.S) (Solo/Coop)2by zoltrixor, 2 days, 1 hour ago
- Napalm Turtle V2 (Heal/Support) (PA-Mutations)2by Vipermax, 3 days, 7 hours ago
- The Intelligent Exterminator – PA Heavy (Energy) Weapons Bloodied Tank6by Istaria, 6 days, 3 hours ago
- BoS Paladin, heavy guns + power armor.2by Vipermax, 2 weeks, 4 days ago
- My PVE Solo Shotgunner Build2by FalloutKingYT, 2 weeks, 4 days ago
- Sneaky Explosive Shotgun + Mutations (no V.A.T.S) (Solo/Coop)by Chuppa, 3 days, 21 hours ago
- Agility Sniper 2.0 Sept 2019by Halleyj, 1 week, 1 day ago
- Epic Unarmed Build 2by DaPorcupineGuy7, 1 week, 3 days ago
- My shotgunbuild(no bloodied)by tohokujin, 2 weeks ago
- Bloodied Stealth Commandoby ShujaaWaUhuru81, 2 weeks, 3 days ago
Welcome to FalloutBuilds.com
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Must have: Shotgunner, Master Shotgunner, Expert Shotgunner, Scattershot, Blocker, Skeetshooter, Grenadier, Glow Sight, Tenderizer, Demoliton Expert, Adrenaline, Covert Operative, Sneak (2), Bloody Mess, Class Freak, Starched Genes
Nice to have: Rejuvenated or Fireproof (2), Strange in Numbers (coop), Escape Artist, Action Boy/Girl
Bonus (only in C.A.M.P): Gunsmith, Weapon Artisan, Fix it Good
Must have: Eagle Ey…
This Guide is written in RP form, contains strong language, and doesn’t represent the thoughts of the user writing this. I’m sorry.
SO, YOU’RE BACK FOR MORE EH? I HAVE WHAT YOU WANT. WELL ERR, YA SEE, WITH TIME AND PATCHES, I HAVE TO EDIT THIS THING, AND LAST TIME, I WASN’T MYSELF. SO NOW, HERE WE GO FOR SOMETHING MORE… AWESOME. I’VE PUT ASIDE THE USELESS THINGS, LIKE DEFENSE AND ALL THAT STUFF, AND I’VE ADDED MUTATIONS BECAUSE WE CAN…
Power armor – Mandatory
Heavy Weapons – this one is for energy weapons, but I’ll note variants for ballistic
Low health – yep, it’s blooded
Tank – low health tank, but hard to kill
PvE – not tested in PvP but I suspect too slow, too visible and too vulnerable
Carry Weight – Excellent
See em, shoot em. Move forward, shoot the next one.
Heavy Gunner Perks – 2/3 for each tier, offering 45% increased dama…
This build is for maximum Damage/Energy resistance. The damage output for this build is slightly reduced due to recent nerfing of PVP damage output (it is now a maximum of 110 per shot). I do however understand that DPS is important for overcoming the various damage resistances of your PVP opponent; thus this build will still hit hard enough to overcome your PVP opponent.
This build doesn’t use power armor.
The armor that I use with this build includes:
Powered unyielding sentinel left l…
Legendary effects(good options):
Legendary effects(good options):
Underarmor: Brotherhood knight suit
Armor pieces: Set of BoS combat armor
Overarmor: BoS jumpsuit
Set of T60 with BoS paint (paint can be learned by doing repeatable side quest Forbidden Knowledge.)
I’m still very new to the game, this is the build I plan to follow for my solo character.
Edit: Got rid of dodgy, and added some luck. This would allow starched genes + class freak if I ever feel like going that route, but it also allows me to slot in other perks in luck. Luck is a fantastic skill that I didn’t give enough love 2 weeks ago.
Edit 2: Got rid of suppressor, and added tank killer. I found out that suppressor is primarily for PVP, which I don’t participate in. This…
Solo Bloodied build however you could change Lone Wanderer for other Charisma perks for team play.
You can sneak kill the majority of enemies.
Id recommend using a set of Unyielding armor.
I use a Bloodied Lever Action and im gonna use a Bloodied Gauss when i eventually find one as a backup gun, i also carry a Bloodied Dragon with me when im doing certain events for the higher damage.
I need some legendary weapons gone, I have more weapons on me that are for sale, but the ones in the vending machines needs to go. Please help me. Message me: thedevil6664208 on the Xbox.
I am a returning player looking to make a build that requires little health and rad management.
My build starts with Photosynthetic and Sun Kissed which gives passive healing and rad removal during the day.
From there I just added generic melee perks for damage and % based defensive perks.
Goal is to make self-sustaining fighter that does not have to spam stimpacks/food/radaway without sacrificing too much damage.
Let me know if i missed anything that would make this a stronger passive build.
The nuke codes reset every week. In this topic I’ll collect all nuke codes for each week as an easy and central reference.
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September 16 – September 23
Archive of past nuke codes
Main Weapon – True Powerful Tactical Sawed-off Double-barrel shotgun
End Game Weapons – Vicious Tactical Forceful Combat Shotgun True Bayoneted Stinging and Refined Short Aligned Civil Unrest Tactical Bayoneted
Underarmor – Military Fatigues
Full Headwear – Assault Gas Mask (Only wear in area’s that need it)
Hats – Army Helmet
Eye – Patrolman Sunglasses
Mask – Camo Bandana
Outfit – Army Fatigues
Armor – Ultra-Light Sturdy Combat Armor
Power Armor – None