New New Heavy Guns Build

A Fallout 76 Build by Itsapaul.


Author: Itsapaul
Votes: +2 (100% positiv)
Created: November 25, 2019 at 10:55 pm
Planner: ⚙ Open in Build Planner

The main updates are:

  • A change from using Traveling Pharmacy as my main weight management perk to Bandolier as I technically should have any extra chems in my vendors instead of my inventory anyway, and this also frees up a point.
  • Lock and Load being worked in since if there were dps meters my main loss would be reload times, and I always hate how slow reload times are in games anyway.
  • Dodgy and Serendipity being kept even though I don’t min/max for no reason like others and use Bloodied everything, mostly to combat Strangler PA trollers as you can kill get SBQ kill credit while you lag if you stay alive. If I used AP more I’d switch to Gun Fu/Grim Reaper’s Sprint, but I actually like the shooting mechanics with a 50 Cal and LMG.
  • Slight Int perk rework; since I’m not bloodied I should theoretically never want Nerd Rage going off anyway, and until I get proven wrong that Int affects mob xp, I’ll still find excuses (beyond fitting more crafting perks in my “at home” perk build) to include it. Gunsmith is actually pretty useless as I can’t use repair kits as fast as I get them from SBQ fights, but it helps when I get a better weapon drop and need to mod it with seconds to go til an event.

November 25, 2019 at 10:55 pm

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