Battlin’ Jack [Currently Under Revision]

A Fallout 76 Build by BattlinJack.


Author: BattlinJack
Votes: +7 (100% positiv)
Created: October 29, 2018 at 9:24 pm
Updated: November 12, 2018 at 11:20 am
Planner: ⚙ Open in Build Planner


October 29, 2018 at 9:24 pm

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8 Replies


I really like your build idea! How would you distribute the first S.P.E.C.I.A.L points you get? Putting them all in strength at the beginning?


That is what I currently did, with sitting at Strength at 6. Then Perception 3 for swapping out Lockpicking. Next is Charisma to max out Lone Wanderer for survivability, then I will do Intelligence to 3 for Stimpack healing and swapping Hacker. Since Endurance starts at one and therefore I can already slot Good Doggy (which is seriously amazing) for extra “Stimpaks”, I won’t touch End for a bit. So then next I will focus on Agility to 5, then strength to 8, Luck to 5, Finish Strength, Finish Agility, Finish Charisma, Finish Endurance, Finish luck in that order.

Again, all tentative.


Serendipity and Born Survivor together? so you have that 10% gaps between them… do you think it’s worth it??


I wouldn’t think so.


I really like the idea of a Serendipity build. I hope some items/mods/mutations come along that benefit having rads that way you can build around 30% hp 70% rads.


Chameleon in FO76 is : While crouched, unarmored.
Not unarmed.

In Fallout 4 unarmed weapons don’t benifet from melee weapon perk. I am not sure if it’s differend in FO76.


Question : can you hotkey the ‘Unarmed’ state ? Because you can’t in FO4 without a …mod.

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