+7

Battlin’ Jack [Currently Under Revision]

A Fallout 76 Build by BattlinJack.

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Author: BattlinJack
Votes: +7 (100% positiv)
Created: October 29, 2018 at 9:24 pm
Updated: November 12, 2018 at 11:20 am
Planner: ⚙ Open in Build Planner

CURRENTLY UNDER SERIOUS REVISION. EXPECTED UPDATE 11/12/18-11/13/18

October 29, 2018 at 9:24 pm

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8 Replies

+2

I really like your build idea! How would you distribute the first S.P.E.C.I.A.L points you get? Putting them all in strength at the beginning?

+1

That is what I currently did, with sitting at Strength at 6. Then Perception 3 for swapping out Lockpicking. Next is Charisma to max out Lone Wanderer for survivability, then I will do Intelligence to 3 for Stimpack healing and swapping Hacker. Since Endurance starts at one and therefore I can already slot Good Doggy (which is seriously amazing) for extra “Stimpaks”, I won’t touch End for a bit. So then next I will focus on Agility to 5, then strength to 8, Luck to 5, Finish Strength, Finish Agility, Finish Charisma, Finish Endurance, Finish luck in that order.

Again, all tentative.

+1

Serendipity and Born Survivor together? so you have that 10% gaps between them… do you think it’s worth it??

+1

I wouldn’t think so.

+1

I really like the idea of a Serendipity build. I hope some items/mods/mutations come along that benefit having rads that way you can build around 30% hp 70% rads.

+1

Chameleon in FO76 is : While crouched, unarmored.
Not unarmed.

In Fallout 4 unarmed weapons don’t benifet from melee weapon perk. I am not sure if it’s differend in FO76.

+0

Question : can you hotkey the ‘Unarmed’ state ? Because you can’t in FO4 without a …mod.

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