Bloodied Rambo (Cavalier Commando)

A Fallout 76 Build by GuybrushThreepwood.


Author: GuybrushThreepwood
Votes: +6 (100% positiv)
Created: September 27, 2019 at 2:31 pm
Updated: November 5, 2019 at 4:10 pm
Planner: ⚙ Open in Build Planner

This is my actual Build, so it’s tested and i can say it works pretty well in PVE and even in PVP.

Basically all you have to do is running and VATS shooting, other than avoid enemies’ bullets.

The idea behind this build is simple: shooting as fast as possible, with the highest DPS as possibile and nerfing the opponents’ damage in the meantime.

Offensive perks like Commando, Bloody Mess and Demolition Expert are combined with some suppressing perks like Dodgy, Suppressor, Nerd Rage, Fireproof and Serendipity.


STR: 1

*Barbarian: combined with Radicool and an Unyielding armor set bring some good DR bonus, even though the defensive side of this build is based on nerfing the enemy damage output rather than having a sky high DR and ER.

PER: 15

***Commando: well…

***Expert Commando: well…

***Master Commando: well…

***Concentrated Fire: the icing on the cake of this build. You will be using VATS a lot, and combined with Commando and Grim Reaper’s Sprint this perk is mandatory. Without it it would be much more hard to let the carnage begins.

***Tank Killer: mandatory for any Rifleman/Commando build.

END: 4

***Fireproof: nerfing the splash-explo damage [even the selfmade :(] can be crucial  to survive into the Appalachian Wastelands.

* Radicool: good combo with Barbarian as said. Greatly increase the weight cap. You will need lots of pounds for ammo and weapons that will break quite fast.

CHA: 4

**Suppressor: too bad having a low CHA, this perk is broken. 20% less damage received for a few seconds helps A LOT the scope of this Build.

*Squad Maneuver: nice buff on sprinting around, that is what you will do most of the time.

*Strange in Numbers: pretty cute. Probably could be replaced with another grade of Suppressor or Squad Maneuver.

INT: 8

*****Demolition Expert: The difference between an explosive weapon and a non explosive one is so huge that it can’t be ignored. Otherwise this can replaced with Gunsmith just for the conditon of the guns if explo weapons are not a thing to you.

***Nerd Rage: mandatory, both for the defensive and offensive side.

AGI: 11

***Action Boy: AP are too important to avoid this perk

***Dodgy: as said, nerfing the damage output of the enemy is much better than having a god tier armor or a tremendous DR/ER

*Adrenaline: just the first grade in this case, no need to maximize since the damage output is already enormous

*Gun Fu: Actually needed to improving VATS shooting. Basically Concentrated Fire lets you to hit the first target 95% of the time, and then Gun Fu sweeps the following enemies.

***Marathoner: Saving AP is not a bad idea, but it’s switcheable with **Dead Man Sprinting + *Marathoner if speed is more important than AP draining to you

LUCK: 13

***Serendipity: standard in bloodied builds

***Bloody Mess: damage!

**Starched Genes: mutations!

***Class Freak: even bettere mutations!!!

**Grim Reaper’s Sprint: this perk basically lets you use VATS forever and ever.

  • MUTATIONS: Carnivore, Adrenal Reaction, Bird Bones, Eagle Eyes, Marsupial, Speed Demon, Chameleon  are self explanatory. I don’t use electrically charged because I don’t like it. Grounded and Scaly Skin are used despite the energy damage and AP nerf, those are just little drawbacks for a +150 ER and +50 DR buff.

The god tier weapons for this build would be:

Bloodied Explosive Handmade, Laser Rifle and a Radium Rifle (for PVE).

Bloodied + Faster Fire Rate Tesla Rifle

PlasmaGranades (yes, granades are a good tech for this build)

I personally recommend the one I am using the most:

Bloodied, Explosive, + 1 AGI 10mm Submachinegun (it’s literally a monster)

  • ARMOR:

Shielded Raider Underarmour for the PER and AGI bonuses

4 Unyielding, Cavalier, Powered + 1 Chameleon, Cavalier, Powered set. Scout, Combat or Marine doesn’t make any difference.

PVP Variation:

Basically you will need to switch a point from Luck to Agility and different perk card are needed:

STR: 1

*Bandolier: no more unyileding buffs are used in PVP (110 dmg cap in PVP makes bloodied weapons not so good as in PVE) so no STR bonuses to be used in combination with Barbarian. No other perks are good, with the exception of Blocker, but no melee build will be able to find you, or reach you…

PER: 15


*Expert Commando

*Master Commando: just 1 grade of master and expert due to the 110 dmg cap. No other buffs are needed.

***Tank Killer: standard

***Long Shot: you want as high accuracy as possible for two reasons, you will be crouched a lot, and the damage is nerfed as long as the target is not completely in the range of your weapon.

*Ground Pounder: because why not 🙂

END: 4

***Fireproof: nerfing explo damage is cool in pvp

*Adamantium Skeleton: your limb will be protected by your armor, but a 30% more chance to avoid the “limb staggering” is appreciated.

CHA: 4


*Squad Maneuver/Tenderizer/Bodyguards/Strange in Numbers

INT: 8

***Nerd Rage: you won’t stay on low health, but it’s a panic button that can save your life

***First Aid

**Demolition Expert/**Gunsmith

AGI: 12

***Action Boy


***Sneak: crucial in pvp

*Escape Artist: as above

**Born Survivor

LUCK: 12

***Serendipity: panic button again

***Class Feak

**Starched Genes

***Quick Hands/Bloody Mess: if the 110 cap is reached go for Quick Hands, otherwise Bloody Mess

Same mutations of course, but Anti Armor ffr/explo are needed.

My top choice is the AAE Laser Rifle, even better than the Quad FFR Tesla.

Armor: Assassins, powered, Sentinel/Cavalier/Sneak are the right choice.

September 27, 2019 at 2:31 pm

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4 Replies


I am litrally 32 levels into making this build and can tell it’s going to be a monster


Well I can tell you that i still have 38 levels to spare and just can’t modify it because is so fun in pve (mostly) and it can be versatile even in pvp with the right adjustmens.
It’s even possible to play a full life build with this specific special too.
I am editing in the next few hours the post with some little improvings I tried in these months.


I was under the impression that submachine guns weren’t rifles?!? Can you confirm that Commando actually works with submachine guns?


Its a rifle class. Therefore, use the automatic rifles cards.

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