|Votes:||+13 (94% positiv)|
|Created:||November 6, 2018 at 3:38 pm|
|Updated:||November 16, 2018 at 5:14 pm|
|Planner:||⚙ Open in Build Planner|
Uh uh. I know what you’re thinking. “Did he fire five shots or only four?” Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .308 hunting rifle, the most powerful rifle in the low level wasteland and would blow your head clean off, you’ve gotta ask yourself one question: “Do I feel lucky?” Well, do ya, punk?
Build Idea – In a Nutshell…
Full disclosure – I built this character guide for a friend who will be joining me to explore irradiated West Virginia. That being said…
This is about as close to building a Fallout 76 character the way I’d build my Fallout 4 characters, minus the sneak attacking. Keep your AP motor running with Grim Reaper’s Sprint, fill up that critical motor running with Four Leaf Clover, smash that critical hit button, and Concentrated Fire them right in the face. When one drops, Gun Fu and Adrenaline your way to the next guy and give him some lead love. Laugh, collect your phat loots, and continue frolicking across the wasteland.
There’s 60% additional rifle damage built in through the various Rifleman perks, as well as a flat 10% damage boost from rank 2 of Bloody Mess. You’ve got damage for days. If that isn’t enough, Tank Killer makes their armor meaningless. I’d almost feel bad for them. Almost.
The build allows for enough “oh sH*t!” damage mitigation in case you’re overwhelmed by bad guys with Blocker, Serendipity, Ironclad, and Evasive, to take only a small amount of damage while you continue to pour lead (or lasers) down your enemies gullets.
I’M SPECIAL! (Swaps included)
Five points in Intelligence should give you enough to make your own nasty weapons (push a Gunsmith stack to 5).
The only thing that may be worrisome is the low Strength value, but pack light and you’ll be fine. You didn’t want to have to carry all of that junk around, anyway…
Luck should be maxed. Better lucky than good. Tons of gold perks here just begging to be taken advantage of, so do the honors. In the early game, feel free to swap out Starched Genes for something usable, like Scrounger.
Perception is maxed. I wish I had an additional 6 points to dump into Perception. Rifle damage perks eat this field alive, unfortunately. You could put one point into each of the Rifleman cards if you wanted more utility in this area (add Long Shot and/or Penetrator), but it may not be necessary.
Endurance is commonly rated the lowest SPECIAL stat due to the tiny amount of HP received per rank. Many rifle builds leave this stat at 1. I like leaving this stat at 5, especially if I need to swap out Ironclad for other situational perks, like Rad Resistant and/or Fireproof. Even Lifegiver or Adamantium Skeleton could be good fits in this slot.
Agility feels right around 9 points. Plenty of AP to play with and just the right mix of cards. You could swap out damage mitigation (Evasive) for sneak-attack related cards if you’re playing long-range solo and aren’t getting hit very often.
11/06/2018 – Build Creation
Feel free to comment below – thanks for looking! 😀
11/16/2018 – A Power Armor version of the build with 3 points to spare for whatever you feel is necessary to round it out:
November 6, 2018 at 3:38 pm