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Friday the 13th: Jason Takes West Virginia

A Fallout 76 Build by chrislyons.

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Author: chrislyons
Votes: +6 (100% positiv)
Created: November 7, 2018 at 5:23 am
Updated: November 19, 2018 at 7:37 pm
Planner: ⚙ Open in Build Planner

NOTE: My build up top is much different than what I wrote below. I am in the process of rewriting the entire guide after learning a lot more about the game playing through. Currently at level 37 and I’m 100% on this SPECIAL allocation:

Str – 15, P – 3, E – 1, C – 7, I – 5, A – 11, L – 14

You will also note I have an absurd amount of mutations. At first I was all about 2 handed melee, but while at level 12 fighting a level 24 legendary, my first, I wanted that kill and fought for 45 minutes (he could heal himself too, it was nuts). I got talons mutation, and after all that fighting all my gear broke. I thought why not one attempt with fists. Not only did I beat him in one try at him at full health, I did so much damage and bleed I thought some high level character was helping me! After that I didn’t ever use rad away until I got to level 31, and at that time I had 10 mutations. I finally got 11 in the mid 30s and I figure, I’ll stop here and just buy serums (there are two I don’t want, the group ones). Anyways, full rewrite incoming! Probably today.

This is a two-handed melee build inspired by Jason Vorhees, the main villain of Friday the 13th. While I had thematics in mind for much of this build, the SPECIAL allocations with my current understanding of the game seems to work well with two-handed melee damage. I have listed the main default build, points chosen above, and also a few other directions to take the build below that. The main idea is a slow two-handed melee weapon for max single hit damage through various synergistic perks, sneak attack for crazy damage, hit with crits often in VATS (95% hit chance, melee gap closer!), regen/refresh AP fast for more melee damage, then vanish with ESCAPE ARTIST/sneak until you strike again.

Strength and Agility are maxed at 15 for perks as well as stat mechanics. Luck is high at 12 for perks, although the stat mechanics are helpful as well. I have recently reduced Charisma from 7 to 4, as 4 is mandatory and I wanted a few points elsewhere. 4 Charisma is mandatory for Lone Wanderer. 5 Int is an arguable choice, but a 5 Int allows the maximum versatility and you can do literally everything Int has to offer with that, including making your own Tier 5 melee weapons and having a friend/alt make Jason weapons seems silly. Also having 100% explosives damage is nice, and other than melee and throwing weapons, explosives are the only weapons also not affected by your mutation of Twisted Muscles. Perception and Endurance are pure dump stats, but I have recently upped Perception to 2 and Endurance to 3 to get a few perks and allow for more versatility. If you need points, taking from End/Per are first choices!

This build will work well in a group as melee DPS, swap out Lone Wanderer for group perks. Power Armor options aren’t listed, but you can easily turn this into a Power Armor build with the SPECIAL allocations as well. At a later time I will add a power armor section. At the bottom is a leveling guide for the default build.

You get bonus points by striking the fear into the heart of those within earshot by playing the Jason sound effects!

https://www.youtube.com/watch?v=IokC394pngs

Default Build

For the default build, I focused on the best offensive perks, but also threw in a few defensive perks that are hard to pass up.

STRENGTH 15 – This is maxed for damage, as well as perks. Carrying capacity is nice. These perks are self explanatory.

Default build

3 – SLUGGER
Your two-handed melee weapons now do +20% damage.

3 – EXPERT SLUGGER
Your two-handed melee weapons now do +20% damage.

3 – MASTER SLUGGER
Your two-handed melee weapons now do +20% damage.

3 – INCISOR – Chosen over Martial Artist for the maximum damage per hit, which is more important to the build than attack speed.
Your melee weapons ignore 75% of your target’s armor.

3 – BLOCKER – I am thinking 45% reduction of melee against you is better than Martial Artist of 30% more attack speed, but the jury is out.
Take 45% less damage from your opponents’ melee attacks.

Alternate options – If going this route, only drop one of INCISOR or MARTIAL ARTIST, depending on your targets armor.

3 – BARBARIAN – As far as numerical defense perks go this is a fantastic, 60 to 80 damage resist with little investment. However, those perks aren’t great in general.
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)

3 – MARTIAL ARTIST
Your melee weapons weigh 60% less, and you can swing them 30% faster.

Perception – 1 While perception has some versatility, it’s not worth spending points here. If you absolutely just have to put points in Perception, do not go above 3.

Default build

2 – GRENADIER – Double radius for your double damage explosives. Sure, Jason didn’t use explosives, but since you can’t use guns well, this helps make up for that. Plus you can chase people into your explosives!

Your explosives detonate with twice the radius.
Alternate choices

2 – FIRE IN THE HOLE – There aren’t a lot of offensive options outside of situational perks. You’ll absolutely be throwing weapons with a Melee build.
See a throwing arc when tossing thrown weapons, and they fly 15% further.

2 – NIGHT EYES – This will come in handy, and surely Jason could see in the dark.

Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Other alternate options

3 – Penetrator – This is unconfirmed, and may not be in the game. Even if it is, it may not work with melee much like Cocentrated Fire does not.
[UNCONFIRMED] No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.

2 – NIGHT EYES – I can see this being useful, but is it worth 1 stat in Perception?
Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

2 Per allows for good lockpicking, lacking point 3 likely isn’t as detrimental as taking 1 point in any other stat. Concentrated fire does not target limbs with melee (perhaps throwing weapons though, but that wouldn’t be enough).

Endurance 3
– This is also a dump stat, as it doesn’t raise durability much. However, 3 Endurance sure does give a lot of versatility. I went with 3 as the default build and competitive alternate are both great ways to spend 3 perks, IMO.

Default build

2 – REJUVENATED – This is very strong, more HP for cheap and AG regen too
You gain much increased benefit from being Well Fed or Well Hydrated.

1 – RADICOOL – There aren’t that many offensive options. Don’t go out of your way to get rads, but hey, free Str when you do!
The greater your Rads, the greater your Strength (max +5 STR)!

Competitive Alternate

3 – ADAMANTIUM SKELETON – This eliminates one of your main weaknesses. Not only useful for jumping from heights, but if your leg or arm gets crippled in a PvP fight, it’s pretty much over.
Your limb damage is completely eliminated.

Alternate Options – These can be useful in other situations, but none of it is great

1 – AQUABOY/AQUAGIRL – This is thematic, but it’s unknown how often this comes into play. Likely not enough to be viable as the default pick, but absolutely useful when you need it.
You no longer take Rad damage from swimming and can breathe underwater.

3 – SOLAR POWERED – Situational during the day, guaranteed +1 damage though in daylight! Jason wasn’t a morning person, though.
Gain +1 to STR and END between the hours of 6:00 a.m. and 6.:00 pm.

3 – IRONCLAD – 20 split resistances per perk. This isn’t great, but if you need max defense, go with this.
Gain 10 Damage and Energy Resistance while not wearing Power Armor.

3 – RAD RESISTANT – 10 resistance per perk which is low. Just get a hazmat suit instead, it has literally 100 TIMES the resistance of this at Rank 1, 33.3 times the resistance at Rank 3.
+10 Radiation Resistance.

3 – FIREPROOF – 20 resistance per perk, non-split. Useful in fire areas.
Immediately gain +20 Fire Resistance.

There are too many others to list here, but many situational perks exist.

Charisma – 4 – 4 Charisma is mandatory! 7 is very useful. Some may prefer up to 8

Default build

4 – Lone Wanderer – This is why we take 4 Charisma!
When adventuring alone, take 20% less damage and gain 30% AP regen.

Alternate options

3 – SUPPRESSOR – This is too hard to pass up, being % based. The value is insane.
Reduce your target’s damage output by 30% for 2 seconds after you attack.

1 – TENDERIZER – Rank 1 is all you need, as Rank 3 is only 7% total (2% more). In a group I could see that getting more viable since it would be up to x4 (28% vs 20%) but even then, Rank 1 rocks. If you drop 1 point only from Charisma, drop this one.
Make your target receive 5% more damage for 5 seconds after you attack.

2 – HAPPY-GO-LUCKY – This likely isn’t worth it, but I am watching it in case it is.
Your Luck is increased by 3 while under the influence of alcohol.

3 – PARTY BOY/PARTY GIRL – This also probably isn’t worth it, but I am keeping an eye on it in case it is. It would be even more interesting if it stacked with HAPPY-GO-LUCKY as you could get in theory +9 Luck and +6 Str with Whiskey.
The effects of alcohol are tripled.


Intelligence – 5
Some will only keep this at 1, and that is perfectly viable if you have an alt/friend that can make up that slack. Since I am going for solo viability, I stick with 5 here. If I did go with 1 Int, I would go with 3 more Luck to 15 (lots of good options for the perk), and 1 more Cha to 8 (Rank 1 TENDERIZER). Another direction to go is 3 Intelligence, gives you access to almost every perk but you can’t make Tier 5 melee weapons and can only get 60% more damage to explosives rather than 100%.

Offensive default build – You may want to swap the ranks in the two perks depending on the situation

5 – DEMOLITION EXPERT – Jason doesn’t use explosives, however, it’s a viable weapon for our gun-free build (twisted muscles mutation discourages guns, and Jason would likely use bombs before guns at any rate).
Your explosives do +100% damage

Competitive alternate

3 – NERD RAGE – There aren’t many offensive options, and this is thematic as when damaged Jason gets even stronger, somehow. Is he a nerd? If going 3+ Int, have this at Rank 3 as it stacks with %damage and %ap regen.
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.

2 – FIRST AID – Goes well with “Rank 1 Born Survivor” in Agility, and the combo is thematic.
Stimpaks restore 30% more lost health. At 5 Int, go with Rank 3 NERD RAGE and Rank 2 FIRST AID.

Alternate

3 – WRECKING BALL – Miley Cyrus called. She wants her perk back.
You deal +120% damage to workshop objects.

Situational perks

3 allows most max crafting perks, and max hacking
5 allows the remaining 3 crafting perks that have a Rank 5, including the one for melee weapons!


Agility – 15
Max AP and regen is obviously ideal as AP is mandatory for melee builds. It has synergy with AP refreshing as well. It’s hard to choose “just” 15 points of perks here, and playtesting will absolutely be required to figure out the optimal default build. Expect this to change after testing!

Default build

5 – ADRENALINE – Chaining kills gives more damage. Optimal could very well be Rank 1 ADRENALINE, as it is max 36% whereas Rank 5 is 60%. Current thinking is max flat damage increase is ideal, since it all stacks.
Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.

3 – ACTION BOY/ACTION GIRL – Required for maximum melee output. Rank 3 Mandatory
Action Points regenerate 45% faster.

Default perk choices, but any of these can be easily dropped for other perks.

3 – SNEAK – Jason can only be seen when he wants to be seen. This stacks so well with ESCAPE ARTIST.
You are 75% harder to detect while sneaking.

1 – ESCAPE ARTIST – Villain Vanish! If this isn’t as useful as I think it is, it’s the first point to drop.
sneak to lose enemies, and running no longer affects stealth.1 – NINJA – Perfect for off-screen kills. This is an easy perk to drop. If you end up focusing more on the first kill taking from Adrenaline to put points here is an option.
sneak attacks with melee weapons do 2.3x normal damage.

2 – MARATHONER – Full speed sneaking but with more AP left when getting into range of opponents. Rank 1 is still a great investment at 20% for 1 perk.
Sprinting consumes 30% fewer Action Points.

1 – Born Survivor – Perhaps it’s not supernatural fortitude, but amazing healing, keeping Jason alive? Do not go above Rank 1. If you have no stimpacks or want to save them, swap this out.
Falling below 20% health will automatically use a Stimpak, once every 20s.

Defensive options

3 – EVASIVE – This adds 90 total in resistances, or 30 resist per perk point. This is quite high compared to numerical defensive perks, that being said, those in general likely aren’t great.
Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

1 – MOVING TARGET – I would only go Rank 1 in this, if at all. Rank 1 is 30 resistances per perk, Rank 3 is 17.7 resistances per perk (almost half the ROI).
Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)

DO NOT GET THESE

Dead Man Sprinting and Dodgy are not worth the AP loss for their effects for an AP starved build such as melee.


Luck – 12
 The bonus to crit buildup and other stat mechanics are nice but are not why we go for Luck. The perks are just insane! Playtesting will confirm the optimized Jason build, I am certain a minimum of 12 Luck is required due to the variety of sheer useful perks but which ones are ideal is a WIP. There are many directions to take this as well. Upping to 15 luck is tempting. Some disagree highly and will go less than 12 luck.

Default build

3 – FOUR LEAF CLOVER – Works well with Critical Savvy.
Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.

3 – CRITICAL SAVVY – Get crits likely more than twice as often counting FOUR LEAF CLOVER
Critical Hits now only consume 55% of your critical meter.

1 – BETTER CRITICALS – Rank 1 is 20%, Rank 3 is 40%. If you have 15 Luck you might want to crank this up, but at 12 Luck, Rank 1 is fine
V.A.T.S. criticals now do +20% damage.

3 – GRIM REAPER’S SPRINT – More AP is beautiful for melee builds, this is a solid addition for that reason.
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.

2 – STARCHED GENES – You want Twisted Muscles on, all the time.
You will never mutate from rads and Radaway will never cure mutations.

Alternate options

3 – SERENDIPITY – This is a great defensive perk. I am thinking we have enough, but if not, we’ll look to add this. It’s arguable what the best way to look at this perk mathematically is, but multiplying the 2 together gives 13.5% of your life bar on average being avoided, which for this build would be 37 damage per full life bar on average. Whoopie. It does, however, kick in before NERD RAGE and BORN SURVIVOR do, so it does help even more survivability at low health.

While below 30% health, gain a 45% chance to avoid damage.
3 – BLOODY MESS – It’s possible we drop 3 points from above to add this. 15 luck also gives this a good chance of being chosen.

15% bonus damage means enemies may explode into a gory red paste.

3 – PSYCHOPATH – If the chance was higher, it would be part of the default build. 15% is about 1 in 7 kills, so I could see you taking out whole groups and this not proccing once.

Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
CRITICAL BANKER is unconfirmed, but absolutely would be considered if in game. This would give a case to drop to 1 Int and go 15 Luck.

JUNK SHIELD just isn’t worth it. Those perks in general aren’t good and this has a weird situational requirement.

MYSTERIOUS SAVIOR and MYSTERIOUS STRANGER will need playtesting before being considered. I could see MYSTERIOUS STRANGER making it to the default build potentially but too many unknowns exist to consider that at present.

Mutation – Twisted Muscles – +25% melee damage. Better chance to cripple enemy limbs. -50% gun accuracy.

Other thematic mutations

Chameleon (invisible while crouching and still)
Healing factor (300% health regen)


Defensive Build

This is very similar to the offensive build above and still has quite a lot of melee offense, but has several perks swapped out for defensive options. The SPECIAL layout is my old default before adding slightly to Per and End.

Here is a link to my current default setup for this:

https://www.falloutbuilds.com/fo76/planner/#AQ4AAAAAAAcAAAAOAA4AME8DQAV3A/IBAU4BzQEBtQEDowEDRgN5A4IBAWkDCwM1AaQBA00BRQPxAQEoAVEDIgM2AlkD1QEB

STRENGTH 15

You still want the 9 points to max to the SLUGGER Trifecta, and use the remaining 6 for defense.

3 – BARBARIAN
3 – BLOCKER

Perception – 1 Not many choices here, still no reason to go above 1.

Defensive build default

1 – REFRACTOR – The only real defensive option. Generally speaking, it’s usually ideal to use something else.

Endurance 1 – It sounds crazy, but 1 Endurance is still likely ideal for the defensive build due just how far the defensive options of other stats go compared to Endurance.

1 – IRONCLAD

Changing to FIREPROOF for Fire damage makes sense. Rad Resistant only gives 10 rad resistance, a hazmat suit gives 1000!

Charisma – 7 If you will be respeccing into the defensive build, 7 charisma is even more important. You don’t change anything from the default, but are glad you have the 7 Charisma still.

4 – Lone Wanderer
3 – Suppressor

Intelligence – 5 Going 1 means you have to drop higher tier crafting and hacking. This is probably viable, but again the jury is out and I will update accordingly and my default goes with 5

Like the default build, we go with the same perks and you may swap the ranks in each depending on playstyle

3 – NERD RAGE
2 – FIRST AID

Agility – 15 It’s even harder to pick with defense in mind!

Defensive build – Below are the same as the default build

5 – ADRENALINE
3 – ACTION BOY/ACTION GIRL
1 – ESCAPE ARTIST
MARATHONER
1 – Born Survivor

Defensive build additions – 4 Perks for 60 damage resist and also energy resist, total 120 resist

3 – EVASIVE
1 – MOVING TARGET

Luck – 12 There aren’t a lot of defensive options here. This is still a WIP, but with what we know now I think this is ideal.

Defensive build – These 5 points are the same as the default

3 – GRIM REAPER’S SPRINT
2 – STARCHED GENES

Defensive perks additions

3 – MYSTERIOUS SAVIOR – Come back for one more kill! The most Jason-esque talent here.
1 – LAST LAUGH – Drop a grenade, gets enemies away from you while MYSTERIOUS SAVIOR brings you back!
3 – SERENDIPITY – Avoids damage entirely, can possibly cheese some mechanics with this.

OFFENSIVE BUILD

This likely isn’t ideal and too squishy of a way to play in general. That being said, one may prefer the challenge, or even better, one may be such a good player that maximizing DPS at the cost of defense is the way to go. The SPECIAL layout is my old default before adding slightly to Per and End.

https://www.falloutbuilds.com/fo76/planner/#Ag4AAAYEDgsBAQEBEihPA0AF8gEBTgHGAQNvBaMBA30B7gEDRgN5AwsDNQOzAQOkAQONAQPCAQEiAzYCWQM=

Strength – 15

3 – SLUGGER
3 – EXPERT SLUGGER
3 – MASTER SLUGGER
3 – INCISOR
3 – BLOCKER
3 – MARTIAL ARTIST

Perception – 1 Still no reason to go above 1

1 – FIRE IN THE HOLE

Endurance 1 – Still a dumb stat

1 – Radicool

Charisma – 7 If you will be respeccing into the defensive build, 7 charisma is even more important. You don’t change anything from the default, but are glad you have the 7 Charisma still.

4 – Lone Wanderer
3 – Suppressor

Intelligence – 5 If you are generally going with maximum offense, I could see a bigger case of dropping Int to 3 or 1. However, I prefer the versatility of 5.

DEMOLITION EXPERT – Maximum boom!

Agility – 15 

Offensive build – These are the same as the default, and while you drop SNEAK you can still full speed stealth to get the extra hard hitting Ninja. It would be hard to lose the AP, but I could see a case for 12 Agility if focusing purely on offense.

5 – ADRENALINE
3 – ACTION BOY/ACTION GIRL
1 – ESCAPE ARTIST
MARATHONER

Offensive build perk additions

3 – Ninja – Solo targets, and the first target of groups, will get hit extra hard.

Luck – 12 This is the same as the default build.

3 – GRIM REAPER’S SPRINT
2 – STARCHED GENES
1 – BETTER CRITICALS
3 – CRITICAL SAVVY
3 – FOUR LEAF CLOVER


Group Play

Default build but respeccing Charisma to team perks:

https://www.falloutbuilds.com/fo76/planner/#Ag4AAAYEDgsBAQEBEjJPA0AF8gEBeANOAcYBA80BAaMBA30BDQLuAQNGA3kDNQGkAQPxAQONAQHCAQEiA+sBAxwCNgIYAR0D1QEB

It is unknown if  SUPPRESSOR stacks. If it does not, one of your teammates will likely have it. Go with these stats.

Charisma – 7 

2 – SQUAD MANEUVER – 20% speed boost is insane
Run 20% faster when part of a team.

1 – STRANGE IN NUMBERS – You WILL be mutated, and likely at least one of them will be too.

Positive mutation effects are +25% stronger if teammates are mutated too.

1 – TENDERIZER – Rank 1 is 5%, Rank 3 is 7%. Of course that’s 20% vs 28% at a 4 man team, but still, Rank 1 is enough IMO

Make your target receive 5% more damage for 5 seconds after you attack.

3 – TEAM MEDIC – Your born to survive stimpacks, and any others, heal the whole team

Your stimpaks now also heal nearby teammates for their full strength.

Shotgun/Unarmed Build

I discovered by accident just how amazing talons mutation and unarmed damage is! There’s only 3 ranks rather than 9 for fist damage, and INCISOR and MARTIAL ARTIST may or may not apply (will update when I know). The high strength also goes well with Shotgun builds and since you have the extra Str perks, this is a viable build. The list below has 4 perks free, Str 15, Per 1-3, End 1, Cha 4-7, Int 5, Agi 11-15, Luck 11-15. In the spread below, there are 4 free. I am leaning towards luck or agility, but perception is plausible.

How I came across this build, I was doing the Mirelurks event. There was a legendary level 24 crawdaddy looking Mirelurk, I was level 12. I wanted that kill. He kept gaining health and attacking him over and over with 2 handed slow melee just wasn’t doing enough damage with his life gain. After 45 min of trying (first legendary, I WANTED that kill!) my weapons broke. I had also just gotten talons as I kept jumping into the water. I went for one last try with fists and was doing so much damage with fists and bleed after I thought someone was helping me that I just didn’t see! I killed him first try. The bleed damage is quite a large % of health after you quit hitting them. This is even before shotguns!

https://www.falloutbuilds.com/fo76/planner/#Aw4AAAYECwoBAQEBEShPA0ABTgEQAcYBA28FzAEDzQEBoQED7gEDRgNWAwsDogEDwgEBtwEDZQPrAQM2AlkDGwJPAQNOAQQLAQULAgcLAwhPAglPAwpvAQ5vAhBvAxFvBBTrAQEd7gEBHjYBIUYBI80BAR82AiDuAQIl7gEDJkYCJ0YDLMYBAS3GAQIuxgEDMUABHOsBAirrAQM=


Leveling Guide

THIS SECTION IS A WIP, EVEN MORESO THAN THE REST OF THE GUIDE!

Level is the level you reach. SPECIAL is the stat you raise. Stat is what that stat is after choosing it on your level. Keep in mind you absolutely can choose one SPECIAL stat to increase, then pick a perk from another SPECIAL stat. In this chart I only did that at 38 and 39 for the Perception and Endurance perks, since you aren’t raising them above 1 stat and also both of those perks you must be level 38 to pick. You will also notice some deviations from the default. The main idea was to level a stat when you can choose a perk from that stat, not because that specifically is useful, but I wanted to explore how that would work out on paper. One shouldn’t blindly follow this, and surely you’ll open some of these before getting to the levels listed! There for sure will be a more optimized route to go than this and once I have my mind wrapped around that, I’ll update this list.

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<tr>
<td data-sheets-value=”{“1″:2,”2″:”Level”}”>Level</td>
<td data-sheets-value=”{“1″:2,”2″:”SPECIAL”}”>SPECIAL</td>
<td data-sheets-value=”{“1″:2,”2″:”Stat”}”>Stat</td>
<td data-sheets-value=”{“1″:2,”2″:”Perk”}”>Perk</td>
<td data-sheets-value=”{“1″:2,”2″:”Rank”}”>Rank</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Action Boy</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Born Survivor</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Lone Wanderer</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:”Intelligence”}”>Intelligence</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>First aid</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:6}”>6</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:7}”>7</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Lone Wanderer</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:8}”>8</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Lone Wanderer</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:9}”>9</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Action Boy</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:10}”>10</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Action Boy</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:11}”>11</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:12}”>12</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:13}”>13</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:6}”>6</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Marathoner</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:14}”>14</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:7}”>7</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Marathoner</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:15}”>15</td>
<td data-sheets-value=”{“1″:2,”2″:”Intelligence”}”>Intelligence</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>First aid</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:16}”>16</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Martial Artist</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:17}”>17</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:6}”>6</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Martial Artist</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:18}”>18</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:7}”>7</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Martial Artist</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:19}”>19</td>
<td data-sheets-value=”{“1″:2,”2″:”Intelligence”}”>Intelligence</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>First aid</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:20}”>20</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:8}”>8</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Sneak</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:21}”>21</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:8}”>8</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Blocker</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:22}”>22</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:9}”>9</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Blocker</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:23}”>23</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:10}”>10</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Blocker</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:24}”>24</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:11}”>11</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Expert Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:25}”>25</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:12}”>12</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Expert Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:26}”>26</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:13}”>13</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Expert Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:27}”>27</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:9}”>9</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Sneak</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:28}”>28</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:10}”>10</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Sneak</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:29}”>29</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Four Leaf Clover</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:30}”>30</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Starched Genes</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:31}”>31</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:4}”>4</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Four Leaf Clover</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:32}”>32</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Four Leaf Clover</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:33}”>33</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:6}”>6</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Grim Reaper’s Sprint</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:34}”>34</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:7}”>7</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Grim Reaper’s Sprint</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:35}”>35</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:11}”>11</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Escape Artist</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:36}”>36</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:8}”>8</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Grim Reaper’s Sprint</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:37}”>37</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:12}”>12</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Ninja</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:38}”>38</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:13}”>13</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Radicool</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:39}”>39</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:14}”>14</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Fire in the hole</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:40}”>40</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Suppressor</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:41}”>41</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:6}”>6</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Suppressor</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:42}”>42</td>
<td data-sheets-value=”{“1″:2,”2″:”Charisma”}”>Charisma</td>
<td data-sheets-value=”{“1″:3,”3″:7}”>7</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Suppressor</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:43}”>43</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:14}”>14</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Incisor</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:44}”>44</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:9}”>9</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Critical Savvy</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:45}”>45</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:10}”>10</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Critical Savvy</td>
<td data-sheets-value=”{“1″:3,”3″:2}”>2</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:46}”>46</td>
<td data-sheets-value=”{“1″:2,”2″:”Intelligence”}”>Intelligence</td>
<td data-sheets-value=”{“1″:3,”3″:5}”>5</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Nerd Rage</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:47}”>47</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:11}”>11</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Better Criticals</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:48}”>48</td>
<td data-sheets-value=”{“1″:2,”2″:”Strength”}”>Strength</td>
<td data-sheets-value=”{“1″:3,”3″:15}”>15</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Master Slugger</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:49}”>49</td>
<td data-sheets-value=”{“1″:2,”2″:”Agility”}”>Agility</td>
<td data-sheets-value=”{“1″:3,”3″:15}”>15</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Adrenaline</td>
<td data-sheets-value=”{“1″:3,”3″:1}”>1</td>
</tr>
<tr>
<td data-sheets-value=”{“1″:3,”3″:50}”>50</td>
<td data-sheets-value=”{“1″:2,”2″:”Luck”}”>Luck</td>
<td data-sheets-value=”{“1″:3,”3″:12}”>12</td>
<td data-sheets-value=”{“1″:2,”2″:””}”>Critical Savvy</td>
<td data-sheets-value=”{“1″:3,”3″:3}”>3</td>
</tr>
</tbody>
</table>

Thank you for anyone reading this! If I have helped even one person, this was worth it. If you have any information I may find useful, please let me know below. Some of the perks aren’t very clear on how useful they’ll be or even how some of the mechanics work with melee, and some of my choices won’t be optimized until we all play further and get a further grasp on all the mechanics.

November 7, 2018 at 5:23 am

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7 Replies

+1

Just wanted to thank you for the unarmed/shotgun build. I’m only level 15, but so far its been good.
I was wondering how you are finding it further down the track, I find it hard to find punching weapons so far, the shotgun has helped me out greatly.

+1

I really am proud of the build, it suits my playstyle perfectly. I’m going to rewrite a bit possibly tonight. Glad it’s helping!

When respecs come out December 11 I’ll go
Str 15, Per 3, End 1, Cha 7, Int 5, Agi 11, Luck 14. My present build has one higher Int and one less Agi and you really only need 5 Int I feel, that extra point in Agi can go a lot further.

I have two main builds I go with. Outside power armor I use fist weapons. Inside power armor I use two handed melee since fist isn’t an option. You totally want a power armor build too because in a nuke zone you need all the energy and rad resist you can get.

I’ve been able to make most of my best gear. X 01 power armor for when I need. Power fist crafted for fist weapons. All rise is my current two handed melee and you get it for Mayor for a Day near Watoga, se part of map. If you’re on Xbox I could help make some gear.

I absolutely need to update with my current understanding of the game. I’m at level 73 so I’ve got almost all the perks I want. The only time I use a gun is for scorchbeasts or the queen and even then only when they dont land. If there’s a big group I’ll melee what’s all down there and keep a gun to swap to when the only enemy is airborne (far less common than I thought it would be, but certainly occurs)

Hopefully that’s a better idea. Glad this guide helped some! I highly recommend most mutations too, talons and twisted muscles really help and I could be wrong but they both seem to apply to my fist weapons, and with Class Freak no mutations effects are that terrible.

+1

I’m on ps4 unfortunately, I’m looking foreword to your updated guide. Having a blast so far, I haven’t found any Power Armor yet, but it will happen.

Thanks again for your guide, I really appreciate it.

+1

Of course! I should get to update tomorrow. Power armor is in specific places but other than excavator and x01 you find random pieces here or there. The excavator and x01 you craft.

Excavator has versions at level 25, 35, 45. Even a level 25 set is fine, it’s main attraction is 100 lb extra stash although I later made level 45 after getting the perk that makes crafting power armor better (power armorer ?) because I had the mats and why not

What I use for nuke zones is x 01. Sure ultracite had 50 more Dr, but x 01 has 50 more energy and rad resist and that’s what I want when I’m in a nuke zone or just fighting scorchbeasts period. And all the parts on a power armor chassis weigh just one total of 10 lbs! So my two power armors are 20 lbs at all times but I can get 100 extra anytime and it sometimes bugs into something like 220 extra for whatever reason.

I’ll surely have time to update tomorrow!

+1

I’m looking forward to see what you put together, I got the talons mutation today, its awesome

Is it bad that I enjoy punching Brahmin 😎

+1

Me again, I was wondering what your Power Armor two handed build was? I’m really enjoying the unarmed build, just trying to build towards some diversity

+1

HP is way too low. Jason shouldn’t be one shotted. Endurance should be 15 or close to it. To be lore accurate: Aquaboy, Homebody, Lifegiver, Nocturnal Fortitude, Photosynthetic, Rad Resistant.

Anzeige
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