|Votes:||+3 (100% positiv)|
|Created:||April 8, 2019 at 6:29 am|
|Updated:||May 5, 2019 at 6:13 am|
|Planner:||⚙ Open in Build Planner|
Howdy! Y’all like fire and ice? Me too!
So, the goal here is a really long and painful road. Until level 25-30, you’ll be stuck with whatever you have in hand. I’d suggest a nice melee weapon like a fireaxe, and a good ol’shotgun. This build is mainly for team-centric player, so Lone Wanderer will not be mentioned here, but if you want to make a solo healer, which is kinda useless, I won’t stop ya. This build is viable with or without PA.
The Flamer and Cryolator plans are sold by Free States vendor bot, in Harpers Ferry.
And bust your way through the Whitespring Bunker to get that Stimpak Crafting ASAP. (Around 25)
Get a Gatling or Minigun to mitigate the horrific Acid farming, it helps.
Of course, a looted weapon is better in any case, but it’s nice to be able to craft them anyway.
Why the SPECIAL points.
12 Strength is just enough to boost that damage and defense.
3 Perception to deal with the glowing ennemies.
3 Endurance to have fun with grenades.
12 Charisma because, well, you’re in a group.
8 Intelligence to have fun with grenades again.
7 Agility to speed-up a little bit.
11 Luck because Luck is OP.
Speed demon is a no-brainer. Faster reload speed is pretty neat for heavies. And you can run a little bit faster, why not.
Herd Mentality will boost every SPECIAL when in a team, and since you’re a support, you’ll be in a team most of the time.
Marsupial, because it’s fun and Intelligence is not that useful.
Electrically Charged… Yeah, that’s nasty.
And finally, Empath.
If you plan to PvP with your buds, Unstable Isotope is a fun one.
At level 10, time to upgrade your grenades and molotovs. Demolition Expert up to level 5, Field Surgeon and boost Gunsmith to 3 at least, this will allow you to craft a flamer later on. Since there’s not much going on here.
At level 25, you can craft your first Cryolator if you manage to buy the plan from Harpers Ferry.
At level 30, you can craft your first Flamer. If you don’t have the caps or time to mutate, go for Heavy Gunner. Otherwise, Starched Genes to level 2 and lock it down. One Gun Army and Glow Sight. At 34, snag the two ranks of Ammosmith, or prepare to farm a lot.
At level 40, you get Expert Heavy Gunner and Suppressor, then Bloody Mess for that small boost to DPS. Dodgy is pretty neat, 1 rank of Tenderizer and Class Freak if you’re mutated. At level 48, you get Friendly Fire and become the melee healer this build is made for, and then Adrenaline for extra fun.
Super Duper : Makes crafting Stimpaks and Ammo even better.
Fix it Good : To fix yo’ armor
Weapon Artisan : To fix yo’ weapons
Power Smith : To mod yo’ Power armor
Chemist : To double the chems
Hard Bargain : For caps
Hacker / Picklock
Butcher’s Bounty : To farm the ticks / Stimpaks
Stabilized : When in PA against a nasty armored enemy.
What to farm?
Hemlock Holes Maintenance. 3 Acid and 1 crystal. I’d suggest getting your base on an Oil spill. This will give you unlimited fuel for your flamer, the other component being steel, and if (when) you run out of steel, well… Go loot some guns and scrap them.
The Cryo needs Crystal and Lead. So search for lead.
For Tick Blood, there’s the Moonshiner’s Shack and Gilman Lumber Mill! Craft those stimpaks!
Patch 9 will bring up the crafting of Fuel from 5 to 20 and Cryo Cells from 15 to 25, making this build a little more soft on the farming part of it. Thanks the Atom!
Bullets explode for area damage at 20% base effect
10% increased damage while aiming
25% increased fire rate
50 Damage resistance while aiming
25% less VATS Action Point cost (If Medic’s)
Your VATS critical meter fills 15% faster (If Medic’s)
Legendary Effects (Armor)
Increases action point refresh speed
Hope you like it ! See ya in the Wastelands !
April 8, 2019 at 6:29 am