|Votes:||+1 (100% positiv)|
|Created:||March 26, 2020 at 6:27 pm|
|Planner:||⚙ Open in Build Planner|
This build is for full health shotgun and melee weapons. The cards shown are for a solo build, if you are a team player replace lone wanderer in charisma (use strange in numbers) and add herd mentality mutation. Also the damage cards show are for shotguns, but can replace those with gladiator or slugger cards when using melee.
Strength: this is where your main damage cards are. barbarian for some added damage resist and some general carry weight cards.
Endurance: ironclad will provide a good amount of armor and lifegiver for hp boost. adamantium skeleton will reduce all limb damage, but can also use fireproof 3 for resistance to explosives and fire. If you want to tweak the build a bit, endurance would be a good place to remove special points.
Charisma: lone wanderer is very useful card for running solo. tenderizer will give 5% more damage on any enemies requiring a second shot and suppressor will reduce enemy damage. team players replace lone wanderer with strange in numbers 1 and three more cards of your choice. can also tweak build if a team player and remove 3 points from charisma to use elsewhere.
Agility: can do a lot of different things here, only thing a recommend is you keep at least adrenaline 1 on, it stacks on kills and can get up to 36% bonus damage. cards shown are for general use and getting around. try action boy 3 and dodgy 3 for defense. sneak 3 and covert ops 3 for a sneaky shotgun/melee character.
Luck: bloody mess will give all weapons 15% bonus damage and other cards for mutations.
March 26, 2020 at 6:27 pm