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Gunslinger

A Fallout 76 Build by L0RDT1TAN.

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Author: L0RDT1TAN
Votes: +1 (100% positiv)
Created: July 28, 2019 at 4:53 pm
Planner: ⚙ Open in Build Planner

One Man Pistol build, can easily be altered to work with a team.

July 28, 2019 at 4:53 pm

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Gunslinger (first build)

A Fallout 76 Build by MaineCanadianAdam.

Author: MaineCanadianAdam
Votes: +0 (50% positiv)
Created: May 27, 2019 at 6:33 pm
Planner: ⚙ Open in Build Planner

This is my first Build for 76
Ballistic weapons only
Non automatic pistols
None or limited power armor use

May 27, 2019 at 6:33 pm

1 Reply

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I believe you misunderstand some perks or mechanics. Like ammosmith is usefull only when you craft ammo. That said, you dont need to have this perk equiped all the time. Use some other perk instead, like action boy or adrenaline, and just when you stand next to you tinker bench, open menu, and equip ammosmith perk to boost your crafting. Need to say, it is wise to have both ammosmith and super duper perk from luck, who can double your crafting output.
Presented builds are ment to be set for combat. I am sure, regardles of build, if people go shoping, they equip hard bargain perk, when they going underwater, they equip aquaboy and when they hack terminal, they equip hacker, etc..
So definitely use those cards, but equip them only when there is a reason to do so.

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The Gunslinger

A Fallout 76 Build by niccrombie.

Author: niccrombie
Votes: +2 (75% positiv)
Created: November 23, 2018 at 9:56 pm
Updated: November 23, 2018 at 10:00 pm
Planner: ⚙ Open in Build Planner

The role the gunslinger plays is to toss the explosives, run in, activate V.A.T.S and clean up the area with revolvers or high powered non-automatic pistols.

This build is for the skirmisher playstyle, very mobile, lots of action, it can be altered for a more ninja build if you needed it to be.

S(6)- Basher and Ordnance Express are helpful and keep you from becoming over-encumbered. Basher just in case you feel like finishing them off with a good pistol whip or pressuring your target before finishing them off with one to the head.

P(10)- Concentrated Fire (Awareness) Crack shot, and Grenadier are useful perks in the Perception stat. VATS will be used a lot with this build and if you do not know your targets weakness Awareness is good to have. Crack shot and Grenadier speak for themselves, make sure your grenades affect more targets and cover more ground and Crackshot is more range and accuracy with those awesome pistols you will be using.

A(3)- Adamantium Skeleton so you don’t end up crippled or disoriented in the mix of it.

C(5)- Inspirational and Squad Maneuver, While these two are great when on a team if your running solo Travel agent and lone wanderer are pretty handy. (dmg resist and more AP)

I(6)- First Aid and Demolition Expert, Better stims is a must and if you dilute them you get a pretty good deal still without wasting hp or waiting till your 20-30%, Demolition Expert for more boom. you can go 5 on Demo Expert if you really want to blow things up though. Otherwise, it’s always good to have at least 5 points here for those times you need to repair and craft!

A(15)- Action Boy, (all 3 gunslinger perks), and Adrenaline, This is purely just for the damage and action points for the build. Adrenaline for the potential 48% but if you prefer Gun Fu may also help you. preferences though, meh.

L(12)- Luck of the Draw, four leaf clover, grim reaper’s sprint, mysterious stranger. you don’t want your weapon breaking so that ones handy, the rest are pretty vital to keeping AP, up and for fun of course. four leaf clover is meh, But if you wish to go 9 on luck you can go 9 on Intelligence and max out Demolition Expert for the 100% bonus there.

November 23, 2018 at 9:56 pm

1 Reply

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Gun recommendations?

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