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Enclave Commando

A Fallout 76 Build by Sentinel76.

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Author: Sentinel76
Votes: +3 (100% positiv)
Created: November 16, 2018 at 5:24 am
Updated: May 14, 2019 at 12:22 am
Planner: ⚙ Open in Build Planner

Fallout Faction

Armor

X-01 Power Armor

X-01 Power Armor

Armor Modifications

Helmet – Targeting HUD: Visor highlights living targets.
Torso – Kinetic Dynamo: Taking damage recharges Action Points.
Arms – Optimized bracers: Reduces Action Point cost for Power Attacks.
Legs – Kinetic servos: Increases Action Point refresh speed while moving.
Headlamp – Bright: A brighter standard lamp.

Weapon

Furious Automatic Plasma Rifle: Damaged increased after each consecutive hit on the same target. 25% increased fire rate. 15% faster reload.

Automatic Plasma Rifle

Bobbleheads

Agility: +2 Agility for 10 hours.
Endurance: +2 Endurance for 10 hours.
Energy Weapons: +20% damage with energy guns for 10 hours.
Medicine: Heal 30% more with Stimpaks for 10 hours.
Perception: +2 Perception for 10 hours.
Repair: +30% Fusion Core regeneration for 10 hours.

Magazines

Astonishingly Awesome Tales

Astonishingly Awesome Tales #6: Regenerate 20 health points per minute for 2 hours.
Astonishingly Awesome Tales #7: +5 Max AP for 2 hours.
Grognak the Barbarian #10: +15 energy resistance for 2 hours.

Guns & Bullets Magazine

Guns and Bullets #4: +6 AP regeneration for 2 hours.

Live & Love Magazine

Live and Love #1: +10 maximum health when on a team for 2 hours.
Live and Love #2: +5 more damage inflicted on enemies when part of a team for 2 hours.
Live and Love #4: +10 AP regeneration when on a team for 2 hours.
Live and Love #6: +10 damage resistance when part of a team for 2 hours.
Live and Love #7: +10 max AP when on a team for 2 hours.

Scout’s Life

Scout’s Life #4: Double the bleed out time when HP is reduced to 0 for 2 hours.
Scout’s Life #8: AP cost reduced by 20% while sprinting for 2 hours.
Scout’s Life #10: Item degradation -30% for 2 hours.

Tesla Science Magazine

Tesla Science #2: 25% reduced damage from plasma weapons, grenades, and mines for 2 hours.
Tesla Science #4: Power Armor consumes a Fusion Core’s power 15% slower for 2 hours.
Tesla Science #6: +15 Raditation Resistance (environmental) for 2 hours.

The Unstoppables

The Unstoppables #1: 5% chance to take no damage when attacked for 2 hours.
The Unstoppables #3: 30% chance to take no damage from explosions for 2 hours.
The Unstoppables #4: 30% chance to take no damage from melee attacks for 2 hours.
The Unstoppables #5: 20% chance to take no damage from energy weapons for 2 hours.

US Covert Operations Manual

U.S. Covert Operations Manual #3: Take -10% damage from other players for 2 hours.
U.S. Covert Operations manual #4: +1 Perception for 2 hours.
U.S. Covert Operations Manual #5: +1 Perception for 2 hours.
U.S. Covert Operations Manual #7: Hostile player’s VATS accuracy when targeting you is reduced by 50% for 2 hours.
U.S. Covert Operations Manual #10: +Agility for 2 hours.

November 16, 2018 at 5:24 am

1 Reply

1

This is an amazing build. You went into detail with with all the magazines which is great! I think this build should have allso had a secondary weapon because plasma is pretty rare to come by and a backup is never bad.

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