+4

T-65 Power Armor w/ Gauss Shotgun

A Fallout 76 Build by Sentinel76.

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Author: Sentinel76
Votes: +4 (100% positiv)
Created: February 11, 2019 at 6:15 am
Updated: October 19, 2020 at 8:27 pm
Planner: ⚙ Open in Build Planner

T-65 Power Armor

Legendary Perks

  • Far-Flung Fireworks: Enemies killed with a ranged weapon have a 20% chance to explode.
  • Funky Duds: +200 Poison Damage Resist when wearing a matching set of armor.
  • Power Armor Reboot: 30% chance to auto-revive with full health if you die in Power Armor.
  • Power Sprinter: While in Power Armor, Sprinting consumes 50% fewer Action Points.
  • Taking One for the Team: Enemies take 40% more damage when they attack you, if you’re on a team.
  • What Rads?: +300 Rad Resist, restore 6 Rads per second.

Armor

T-65 Power Armor.

Armor Modifications

  • Head – Targeting HUD: Visor highlights living targets.
  • Torso – Kinetic Dynamo: Taking damage recharges Action Points.
  • Arms – Optimized bracers: Reduces Action Point cost for Power Attacks.
  • Legs – Kinetic servos: Increases Action Point refresh speed while moving.

T-65 PA

Weapon

Gauss Shotgun:

  • Ignores 50% of your target’s armor.
  • +10% damage while aiming.
  • +1 Agility.

Weapon Modifications

  • Prime receiver: Superior Damage. Bonus Damage to Scorchbeasts and Scorched.
  • Extended barrel: Better accuracy. Superior range.
  • Forceful stock: Superior durability. Improved bash damage and recoil.
  • Perforating magazine: Inferior durability. Superior armor penetration.
  • Reflex sight.

Gauss Shotgun

February 11, 2019 at 6:15 am

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2 Replies

+1

There are a few problems with that build. 1st off the explosive blast of a gauss shotgun (or any gauss weapon really) will hurt you as well if they are too close and that makes this bad for some situations (I run a similar build and keep a legendary non explosive pump-action as a backup weapon for that reason). There are events like uranium fever which are best done with a non gauss weapon (not only do most of the mobs get in close to you but they spawn fast which would prevent you from being able to fully charge between hits). I also use the fireproof perk in endurance for when they rush you unexpectedly to protect me from the explosive damage. You also lose out on a ton of DPS by not using the demolition expert perk as well and you would be better off with some different powers on the legendary weapon (I would go for damage resist while aiming for sure because agility is pointless when you are not using stealth (having that does not allow you to put another perk on) but being tougher when you aim is great. I might also want 50% increased limb damage instead of increased damage because it would make it so I am able to cripple the assaultrons or other annoying mobs easier (so much easier to avoid that beam when she has no legs to chase you down) but the aim damage is not bad either (would go great with the defense while aiming). I use excavator armor despite the fact that it has much lower protection (that carry weight is something I can not lose lol) and I have no problems surviving so long as I watch my health (rad aways and stimpacks are easy to come by especially when you dilute them). That being said if you do get a secondary shotgun I suggest going for junkie because you do not have to lower health, change perks, and it is better than anti-armor against non-boss mobs (save the anti armor for Earl and SBQ bosses).

+1

This build uses Dodgy which is why I didn’t give it Fireproof. I didn’t add Demo Expert because I think the extra damage it adds to Gauss weapons might be a bug.

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