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Enclave Rifleman

A Fallout 76 Build by Sentinel76.

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Author: Sentinel76
Votes: +4 (84% positiv)
Created: November 16, 2018 at 5:02 pm
Updated: April 24, 2019 at 2:18 pm
Planner: ⚙ Open in Build Planner

Enclave Faction

Can be switched to a Lone Wanderer with Lifegiver.

Armor

X-01 Power Armor

X-01 Power Armor

Armor Modifications

Helmet – VATS Matrix Overlay: Increases VATS hit chance.
Torso – Core Assembly: Increases Action Point refresh speed.
Arms – Optimized bracers: Reduces Action Point cost for Power Attacks.
Legs – Kinetic servos: Increases Action Point refresh speed while moving.
Headlamp – Bright: A brighter standard lamp.

Weapon

Furious Plasma Rifle: Damage increased after each consecutive hit on the same target. VATS critical shots do +50% damage. Your VATS critical meter fills 15% faster.

Weapon Mods

Calibrated capacitor: Superior critical shot damage.
Short barrel: Standard.
Forceful stock: Improved bash damage and recoil.
Standard sights.

Plasma Rifle

Bobbleheads

Agility: +2 Agility for 10 hours.
Endurance: +2 Endurance for 10 hours.
Energy Weapons: +20% damage with energy guns for 10 hours.
Luck: +2 Luck for 10 hours.
Medicine: Heal 30% more with Stimpaks for 10 hours.
Perception: +2 Perception for 10 hours.
Repair: +30% Fusion Core regeneration for 10 hours.

Magazines

Astonishingly Awesome Tales

Astonishingly Awesome Tales #6: Regenerate 20 health points per minute for 2 hours.
Astonishingly Awesome Tales #7: +5 Max AP for 2 hours.
Grognak the Barbarian #10: +15 energy resistance for 2 hours.

Guns & Bullets Magazine

Guns and Bullets #4: +6 AP regeneration for 2 hours.
Guns and Bullets #9: +30% VATS critical damage with plasma weapons for 2 hours.

Live & Love Magazine

Live and Love #1: +10 maximum health when on a team for 2 hours.
Live and Love #2: +5 more damage inflicted on enemies when part of a team for 2 hours.
Live and Love #4: +10 AP regeneration when on a team for 2 hours.
Live and Love #6: +10 damage resistance when part of a team for 2 hours.
Live and Love #7: +10 max AP when on a team for 2 hours.

Scout's Life

Scout’s Life #4: Double the bleed out time when HP is reduced to 0 for 2 hours.
Scout’s Life #8: AP cost reduced by 20% while sprinting for 2 hours.
Scout’s Life #10: Item degradation -30% for 2 hours.

Tesla Science Magazine

Tesla Science #2: 25% reduced damage from plasma weapons, grenades, and mines for 2 hours.
Tesla Science #4: Power Armor consumes a Fusion Core’s power 15% slower for 2 hours.
Tesla Science #6: +15 Raditation Resistance (environmental) for 2 hours.
Tesla Science #7: +30% VATS critical damage with energy weapons for 2 hours.
Tesla Science #8: +15% VATS critical damage with all weapons for 2 hours.

The Unstoppables

The Unstoppables #1: 5% chance to take no damage when attacked for 2 hours.
The Unstoppables #3: 30% chance to take no damage from explosions for 2 hours.
The Unstoppables #4: 30% chance to take no damage from melee attacks for 2 hours.
The Unstoppables #5: 20% chance to take no damage from energy weapons for 2 hours.

US Covert Operations Manual

U.S. Covert Operations Manual #3: Take -10% damage from other players for 2 hours.
U.S. Covert Operations manual #4: +1 Perception for 2 hours.
U.S. Covert Operations Manual #5: +1 Perception for 2 hours.
U.S. Covert Operations Manual #7: Hostile player’s VATS accuracy when targeting you is reduced by 50% for 2 hours.
U.S. Covert Operations Manual #10: +1 Agility for 2 hours.

November 16, 2018 at 5:02 pm

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4 Replies

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1

Hello, i’ve been following your build but i was now hesitating if it is still viable with the plasma rifle ? I’m rather new in F76 and i have seen a lot of players complaining about the plasma and laser rifles. Lower dmg, bugs,… Seeing the reactions i see myself rather turning around to a Heavy weapons build but i’m only lvl 42 now. What do you suggest? i know a downside of a heavy weapons build is the ammo but otherwise i don’t see any problems atm.

I’m just asking for the opinion from someone that has experience in the game.

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This build is meant for when the devs finally fix energy weapons. Right now it’s useless.

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1

Which weapon mods do you suggest for this build

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Calibrated capacitor, Short Barrel, Forceful grip, Standard Sights.

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