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My Mutated Unarmed/Two-Handed Melee Build for Team Play

A Fallout 76 Build by jims1973.

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Author: jims1973
Votes: +1 (100% positiv)
Created: January 11, 2019 at 9:22 pm
Updated: January 25, 2019 at 11:22 pm
Planner: ⚙ Open in Build Planner

This is an update for Team Play. I’m about 50/50 with playing on a team and playing solo so I’ve been building them together with some luck from the Perk Packs.

The leveling was kind of random and can probably use some work, I’m open to feedback and suggestions.

The mutations would be done in two steps. First after getting L2 of Starched Genes I’d take the mutations without severe (to this build) negative effects: Chameleon, Electrically Charged, Grounded, Healing Factor, Marsupial, Plague Walker, Speed Demon, Twisted Muscles, and Unstable Isotope.

Then once I have L3 of Class Freak I’d take the remaining Mutations: Adrenal Reaction, Bird Bones, Scaly Skin, and Talons.

January 11, 2019 at 9:22 pm

What do you think?

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