|Votes:||+21 (100% positiv)|
|Created:||March 26, 2020 at 5:39 pm|
|Updated:||May 28, 2020 at 1:03 am|
|Planner:||⚙ Open in Build Planner|
Hello everyone! I’ll try to keep this guide as concise as possible. I decided to make a new character in the stealth sniper role. The leveling process is very quick and easy, utilizing the abundance of Hunting Rifles in the early levels and maximizing their power. Smooth transition into high-level content with Lever or Handmade rifles capable of one-shotting most enemies. Overall, very fun to play and lots of RPG flavor to work with.
I’ve decided going all out on damage is the most fun way to play. 15 Perception for maximized ranged combat, 15 Agility for maximum AP and improved stealth, and 14 Luck for faster V.A.T.S. criticals. Charisma is at 4 for Lone Wanderer and Intelligence is at 5 for fully unlocked crafting. Strength and Endurance are my poor unfortunate dump stats. (I just pretend my character is really old.)
Charisma can be reduced (and Lone Wanderer‘s rank adjusted accordingly), but 4 Charisma meets the requirements for most Charisma dialogue checks. Reduce this stat and the rank of Lone Wanderer if you are less concerned about making those skill checks, or have already made them.
Perception – Obviously you’ll swap in the Lockpicking perks as needed, but otherwise I don’t recommend changing these. I’ve seen many guides suggest only rank 1 or 2 of the various Rifleman perks. I disagree with that and strongly encourage you to go ham.
Endurance – This perk is largely irrelevant. Radicool is the best choice if you have a Bloodied weapon, otherwise just throw in whatever you get from Perk Packs.
Charisma – Lone Wanderer is such a strong perk but there is a lot of flexibility in this category. You will be switching this card in and out a lot for utility cards like Hard Bargain, Travel Agent, Inspirational, etc. as you acquire them. This is the first SPECIAL value you should reduce if you would like to add more points into another stat. (Reduce the rank of Lone Wanderer accordingly.)
Agility – This is generally the ideal perk setup for combat. I do swap out Escape Artist for rank 1 of Mister Sandman if it happens to be night time, or Glow Sight if appropriate. Don’t forget to swap in Ammosmith any time you are crafting!
Luck – I believe this is the ideal setup for maximizing V.A.T.S. criticals. RNG cards like Four Leaf Clover and Grim Reaper’s Sprint have never appealed to me but they are options worth exploring if you’d like. It is critically important that you swap out Class Freak for Tormentor in any Scorchbeast fight – especially against the Queen. It is your job to cripple a wing to force a landing.
Marsupial is a great mutation to run on any character. The extra jump height totally changes the game. Additionally, on this build the extra 20 pounds of carry weight is invaluable.
Eagle Eyes is incredibly effective since V.A.T.S. criticals are such a focus of this build.
Adrenal Reaction is a must if you wind up using a Bloodied weapon. After that, throw in any mutations you want and can afford.
The seemingly endless supply of Hunting Rifles in Appalachia will swiftly carry you through the early levels. At level 25 you should have enough Caps to purchase a Plan: Lever Rifle. Now you can start mass producing Lever Rifles and scrap them to unlock mods.
The lever action rifle is my favorite to play with currently, but you can also explore the Handmade Rifle or Gauss rifle if that’s more your flavor. Ultimately this is going to depend on what kind of weapons the game throws at you as you play.
A note about The Dragon: If you happen to find The Dragon during your leveling process it’s a very powerful tool to have. This gun will one-shot damn near anything. However, I believe The Dragon may be bugged. I believe it is only doing 1 instance of damage when fired in V.A.T.S. instead of the 4 instances it is supposed to do. It doesn’t seem to interact correctly with criticals at all, which is very sad. I recommend aiming this gun manually.
Armor is the toughest part of this build because you only have 2 Strength, so your carry capacity is very limited. At level 25 I strongly recommend you do the Order of Mysteries faction quests. The armor set you get from that quest line weighs 1 pound and will carry you to level 50.
At level 50 you can start finding Weightless armor or start making Shrouded armor. You can also work towards getting the improved backpack which helps tremendously. Again, you’ll just have to roll with what the game gives you and decide what you like.
March 26, 2020 at 5:39 pm