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MJP Junkie PA Heavy Gunner

A Fallout 76 Build by MickJayPlays.

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Author: MickJayPlays
Votes: +1 (100% positiv)
Created: March 13, 2020 at 7:56 pm
Updated: August 9, 2020 at 10:31 am
Planner: ⚙ Open in Build Planner

9AUG2020 – UPDATED TO REFLECT CURRENT BUILD

ADDICTIONS: Alcohol, Mentats, Med-X, Daddy-O, Day Tripper

This is my first shot at a full-fledged Heavy Gunning Power Armor tank. It’s not at *typical* build but it suits my playstyle. Notes and suggestions include:

  1. The build is set up to use exclusively ballistic heavy guns; no energy weapons. Perk selection reflects that. Right now, my main weapons are a Junkie’s Limb Dmg “magic” LMG for big, tanky things (including the SBQ and Wendigo Colossus), a Junkie’s Explosive gatling gun for regular mobs, and a Troubleshooter’s Explosive LMG for silos. I also keep a 1* Quad tesla rifle for tagging mobs.
  2. Perception is kind of a “whatever” stat. It’s mainly there so you can use all 3 Picklock perks. But, I use Refractor there when Picklock is not needed. You could also use the “finder” perks (Pannapictagraphist, Percepti-bobble, Fortune Finder) if you’d like. Also, it allows for using Butcher’s Bounty and/or Green Thumb for farming.
  3. Intelligence is kind of a “swiss army knife” stat. There are several card you can swap out to fit your playstyle. I use the ones above for combat and nuke zone survivability. You can easily swap Batteries Included in for Pharmacist if you decide to use energy weapons, although the Grounded mutation will debuff them slightly.

March 13, 2020 at 7:56 pm

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