Mobile smg medic
A Fallout 76 Build by .
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Author: | |
Votes: | +9 (100% positiv) |
Created: | November 12, 2018 at 7:58 pm |
Updated: | November 12, 2018 at 8:44 pm |
Planner: | ⚙ Open in Build Planner |
- This is a highly mobile medic build that utilizes high agility and charisma to fly around the battlefield and keep teammates up while offering some support.
Strength:3
Blocker is big for pvp as it greatly reduces melee damage. You may want to replace it with a carrying perk while out exploring.
Perception: 3
Crack shot helps with the run and gun style that this build utilizes. Refractor just offers some extra energy resistance. Grenadier is also a great perk if you like to utilize explosives more.
Endurance 9
The adamantium skeleton is really the only crucial one here as it removes any chance you’ll be crippled. Ironclad just offers some extra protection. Dromedary and slow metabolizer see helpful perks as well if you want to work them in there as hunger and thirst are constant pains in game.
Charisma 15
I took 15 charisma here just so I can maximize my team support. However, you can probably take 1-3 points out here and place it elsewhere and be just as efficient. The only perk I would recommend having on at all times is team medic and squad maneuver the rest is situational and depends on your group really.
Intelligence 7
First aid is really the most helpful perk to us here. Nerd rage also gives some extra protection when getting out of a bad situation. I took demolition expert for extra grenade damage and carnage I suppose. You can probably move a couple points from here too if that is your preference.
Agility-15
I think maximizing the agility is this build makes it the most efficient. Evasive adds a major bonus to energy and damage resistance. Action boy/girl and marathoner work well together keeping your ap up to move around. Gunrunner adds even more speed to your character when running around with a pistol. Finally, I added one point to adrenaline for the damage boost. If you want to take away damage for more evasiveness I suggest dead man’s sprint
Luck 4
If you’re going to move any points I would suggest moving them here. I have bloody mess and dry medic equipped here right now but a lot of these perks can be swapped. The reason I say to move points here is if you have a helpful mutation like speed demon you want to keep the mutation with starched genes and reduce the negative effects with class freak. Serendipity is also a very helpful perk to to get out of bad situations.
This build should give you a nice mobile SMG medic that moves around the field quickly and efficiently.
November 12, 2018 at 7:58 pm
