0

PowerArmor – Two Hand Melee / Chem (Help needed)

A Fallout 76 Build by muggebatscher.

Loading...

Author: muggebatscher
Votes: +0 (0% positiv)
Created: December 11, 2018 at 8:12 pm
Updated: December 12, 2018 at 7:59 am
Planner: ⚙ Open in Build Planner

Hello,

I want to play a Melee / Chem Build. Since I still am in the step of theorycrafting (playing melee w/o chems right now), I want to know what you think (those with more experience in theorycrafting / practical experience) of the build I came up thus far

Since a written down list of what I choose would be contraproductive, I try to ellaborate what the hell I was thinking in picking those skills

<strong class=”yklcuq-14 gLhJob”>Strength

I use one point in each of the sluggers for a solid +30% multiplier. The martial artist adds another +30% to my attack speed with a little weight reducing bonus. In combination with incisor I thought this was the best combination in damage output that a melee can get. After I was gangbanged by glowing ones in the golfclub at night, blocker sounds like a must have.

Strong back is for the loot, I still thinking about this one, still not sure yet.

<strong class=”yklcuq-14 gLhJob”>Perception

Glow sight since every enemy that was hard to take down is somehow always a glowing one. Add this to my… experience at my golf club sleepover, I thought this one is a really nice to have.

<strong class=”yklcuq-14 gLhJob”>Endurance

Here I am actually a little uncertain. For the heavy usage of chems I thought chem resistant is somehow a must have, chem fiend too. I still have no experience in how much and how often I can get my hands on psycho, so doubling the time doesn’t sound that bad. Finding more chems means I simply could pop them more often. Rejuvenated is a very strong perk while well fed, that’s why I came up with hydro fix und munchy resistance. Sometime, in the heat of a battle in a nuke zone, you dont have the time for steak and beer. Still unsure, but loosing the rejuvenating bonus because the chems burns through would be not so nice.

<strong class=”yklcuq-14 gLhJob”>Charisma

Tenderizer adds a nice damage, just one point. The +2% at higher ranks came at a too high cost (1% for one skillpoint is too much). Surpressor = 30% less damage. Sounds great, Bodyguards and Squad Manuevers I am still unsure. Most time we play in a team of 2. While the +20% sprint is extremely helpful exploring und rushing to the enemys without the use of the mutation, Bodyguards would mean only +6 damage resistance. Sounds a little bit too weak.

For solo play, I could swtich Bodyguards and Squad Manuevers for lone wanderer.

<strong class=”yklcuq-14 gLhJob”>Intelligence

Power Patcher for armor repair and 60% slower breaking down. I have no experience in how fast a PA breaks, but it sounds quite good. Batteries included means 60% lighter fusion cores. Stil unsure, but by carrying 10 it cuts the weight about 18. Thats an extra lootet mini gun! Makeshift Warrior for a 50% slower break of my weapons. More a quality of life.

<strong class=”yklcuq-14 gLhJob”>Agility

Adrenaline for a nice damage boost while fighting multiple enemys, action boy for more strong attacks and dodgy. Unsure of the last one. Great when fighting big enemies, but I think partying with ghouls in the golfclub would draing my whole APs in a matter of seconds.

<strong class=”yklcuq-14 gLhJob”>Luck

Bloody mess a must for 15% extra damage

So my questions

    1. <li class=”yklcuq-11 godfjz”>

What do you think of this build in general?

<li class=”yklcuq-11 godfjz”>

Do you see any optimizations, especially the parts where I am unsure of? (Endurance, charisma, Intelligence) Actually all of the SPECIAL Attributes 🙂

<li class=”yklcuq-11 godfjz”>

Or have you a great build with the same theme?

<li class=”yklcuq-11 godfjz”>

Am I making a mistake in not including any range weapons perks?

I am sorry if my writings are hard to read, first time I post here and english is far from my native language 🙂

Thanks in advance!

December 11, 2018 at 8:12 pm

muggebatscher
Guest

1 Reply

0
muggebatscher
Guest
December 11, 2018 at 8:12 pm

Dang it, the formatting is completely off…

Anzeige

Fallout 76 Nuke Codes

> Target: All silos
> Since: Nov, 25
> Updated: 2 weeks ago
>   [Check now]

Fallout 76 Build Planner
What is this?

Howdy, FalloutBuilds.com is your S.P.E.C.I.A.L. platform for Fallout 76 Builds.

Join us today and help rebuild by posting your Fallout 76 Builds!

RobCo Server Monitor

> Target: Fallout 76 Game Server
> Checked: 1 min ago
> Status: Online

Want to give feedback?

You can contact us in various ways: