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Resilient Genius named Jack

A Fallout 76 Build by Twotusktommy.

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Author: Twotusktommy
Votes: +0 (0% positiv)
Created: November 13, 2018 at 2:34 am
Planner: ⚙ Open in Build Planner

Started this build during the beta and it works very well. As long as I had stimpaks on me I never went down (even in a 2v1 pvp situation). I did not hot lvl 50, so I am not 100% on how it will work end game but for lvling I had fun with it. Now please remember that Perks may be swapped as needed, so the real thing to look at it the available combinations with this S.P.E.C.I.A.L. setup. 14 Int allows for maximum crafting and the 9 Cha can be bumped to 15 when in a full group for sharing purposes. Everything was chosen for, in my opinion, the maximum amount of options available. You should be able to fit into almost any role, you may not be the best like a min/max build but you can still succeed.

November 13, 2018 at 2:34 am

Twotusktommy
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It looks like an overall solid build, but I would question why you would have both Serendipity (triggered at 30% health) and Born Survivor (triggered at 40% health). Based on this you would auto-Stimpack before Serendipity would ever trigger. It may be more useful to leave Born Survivor at the 1st rank (triggers at 20% health). That way you have a 10% range in which you can potentially ignore some damage for a while, but still have a Stimpack kick in if you roll some bad dice. This process should be repeatable over and over if you can keep up with Born Survivor‘s 20 second cooldown. That would then free up an extra 2 points that could be used elsewhere. This would be great combo with Field Surgeon or First Aid.

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Twotusktommy Guest
November 13, 2018 at 8:22 am

I agree with all your points. I stacked the buffs for pvp and heavy fights where during my play time I noticed that I could not always depend on the 20 sec refresh. In a full group these could be swapped out as there will be more targets other then myself. Really the special points are the real “build”.

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