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Heavy Gun & Power Armor Tank Build – Co-op, In-Depth

A Fallout 76 Build by TunergiArchoz.

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Author: TunergiArchoz
Votes: +2 (75% positiv)
Created: November 4, 2018 at 7:03 am
Updated: December 12, 2018 at 7:29 pm
Planner: ⚙ Open in Build Planner

Hey there, this is my first build but I’ve been tweaking it for a while now and will continue to adjust it based on my experience with it. I will also try to balance it around the endgame: nuked areas, boss enemies and such.

Anyways, tank build: the general idea of this build is to draw and keep the attention of most of the enemies while staying alive as long as possible. The high amount of damage resistance, health regeneration and a few damage perks combined with a good heavy gun and power armor should accomplish this pretty well.

S.P.E.C.I.A.L.: 12, 4, 15, 8, 3, 3, 11

This point distribution is going to give you a good amount of tanking perks and damage perks. I also included perks for using mutations and atleast 6 points in Charisma so you can share any 1 star or 2 star perk for a limited duration.

Mutations:

  • Scaly Skin: +50 damage and energy resistance, -50 AP. Makes you more tanky against every enemy and when using Dodgy you won’t need much maximum AP anyways.
  • Grounded: Gain 100 energy resistance, but also -50% energy damage. Great for a good chunk of enemies (like robots inside the bunkers) and if you don’t use energy weapons, but if otherwise then you’re gonna have to deal with your weapons being less effective or taking out some perk points for using Class Freak.
  • Carnivore: Meat items give 2x benefits and no disease, but no vegetables. Using cooked meat as healing during and after combat becomes much more viable with this. Just get yourself some meat, cook it real quick and jump into the action!
  • Healing Factor: Health regen +300%, chem effects -55%. Only works outside of combat which makes it hardly usable in longer fights, however still amazing for fighting smaller groups of enemies as those most likely won’t kill you so it lets you keep your aid for crucial moments (also throwing away almost all your stimpaks is great)
  • Herd mentality: +2 to all SPECIAL when in a group, -2 when not in a group. No-brainer in a co-op build. Wouldn’t pick this as my only mutation but probably as second or third mutation to compensate for some negative effects of some mutations. Just don’t use this if you’re not always playing in a group.

Perk Sharing:

Perk Switching:

Variations:

Alright, time to explain why I chose all these perks:

Strength:

Perception:

Endurance:

  • Adamantium Skeleton: tanking strong monsters is dangerous and so is a broken limb while fighting them, reduces stimpak usage and less being slowed down during combat
  • All Night Long: to save up your aid for healing rather than satisfying your needs.
  • Lifegiver: big health buff
  • Natural Resistance: helps a little bit with the rad worms in nuked areas.
  • Photosynthetic: health regeneration after combat saves up on aid
  • Vaccinated: tanking means taking a lot of damage which means high chance of catching diseases and this combined with 15 Endurance should keep you disease free (don’t forget environmental diseases though)

Charisma:

  • Bodyguards: more damage resistance
  • Strange In Numbers: mutations are really strong so everyone in the group using a mutation is a really good idea hence this perk
  • Suppressor: taking less damage which is basically more damage resistance

Intelligence:

Agility:

  • Dodgy: standing still to make enemies stop moving so your teammates can chuck grenades and mines at them more easely is a good idea and this should help with staying alive while doing little to no movement to avoid damage

Luck:


November 4, 2018 at 7:03 am

4 Replies

Sortierung:

nah, it’s more of a “tank” than a “damage dealer” build so I didn’t include all the heavy gun perks to have more space for tanky perks. As tank you should be somewhat close to the enemies so accuracy isn’t that big of a deal, and dealing any sort of damage has a chance of getting the attention of an enemy so ignoring armor isn’t that important either.

0

you take a mutation on the regen of life, and spend points on photosynthesis?!Lol! What is this heavy shooter without overclocking damage?! you have to mow down enemies in packs and don’t take basic perks of heavy weapon damage in force..the only controversial point in the game is to take a local freak or spend these points on damage against glowing. Although they kill not necessarily in the group… Adamantely the skeleton is complete garbage, most of the mobs you can run away, most don’t reaches You ahah…rarely break arms, and stimpaks with the head missing. It is better to disperse for these points damage to other perks

0

who are you going to tank in this game?! in addition to your grandmother sneaking from behind, offer you pancakes with tea, there is nothing to be afraid of in the game….LOL

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