The strongest solo build in Fallout 76

A Fallout 76 Build by ConfidenceCat.


Author: ConfidenceCat
Votes: -1 (43% positiv)
Created: October 29, 2018 at 11:58 am
Planner: ⚙ Open in Build Planner

Here is an early prediction of what could be one of the strongest builds to use in 76. This build relies on VATS since based on the information of the perks available, that is likely going to give you the most damage and survivability possible. Besides that, combine this all with power armor to get strong defense, and get the buffs from individual food and from being well fed.

<strong class=”yklcuq-14 gLhJob”>3 Strength (155 base + 5 carry weight per strength level)

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Allows you to have 3 Shotgunner perks, giving you +20% shotgun damage

<strong class=”yklcuq-14 gLhJob”>12 Perception (increase vats accuracy)

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3 Concentrated Fire to improve accuracy and damage when focus firing limbs.

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3 Lockpick perks to open locks and get better loot.

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3 Rifleman perks to gain 20% damage with non automatic rifles

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3 Skeet Shooter perks to get better accuracy and spread with shotguns

<strong class=”yklcuq-14 gLhJob”>1 Endurance

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All known perks are rather mediocre and you only get 5HP per endurance, so you can only gain 70HP more which isn’t that much. (250 is the base HP)

<strong class=”yklcuq-14 gLhJob”>4 Charisma

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3 Lone Wanderer perks to take 20% less damage and gain 30% AP regen.

<strong class=”yklcuq-14 gLhJob”>~8 intelligence <em class=”yklcuq-15 llXuhU”>(subject to change with card swapping)

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3 Hacker perks for to hack more terminals and get more loot

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5 Gunsmith perks so Guns break 50%slower and you can now craft Tier 5 guns. You can now craft the strongest weapons

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Science perk so you can craft energy weapons

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2 exotic weapon perks to create more weapon and modifications

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3 First Aid perks so your stimpaks heal 40% more

<strong class=”yklcuq-14 gLhJob”>8 Agility (default 105 AP + 10 AP per agility level)

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3 points in Action Boy to gain 45% action point regen

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3 points in Dodgy to gain 20% chance to avoid attacks

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(2 Gun Fu which will likely increase damage on multiple VATS targets)

<strong class=”yklcuq-14 gLhJob”>12 Luck (more critical strikes)

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3 Mysterious stranger perks for extra damage

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3 Serendipity to gain 45% damage avoidance when below 35% HP

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2 Starched Genes so you can choose a mutation

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(2 Mysterious Savior perks which will likely give a chance to revive you when you are solo and downed)*

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(2 Grim Reaper’s Sprint to give a chance to instantly restore AP)*

<em class=”yklcuq-15 llXuhU”>* everything with an asterisks is unsure because the full perk details are unknown

This build leaves only <strong class=”yklcuq-14 gLhJob”>47 out of 49 available perk points spent, which will change when more information becomes available. Perk allocation is still subject to change based on what new perk details we’ll get to know

If anyone figured out the maths to what could make this build better or has their own build, that would be very welcome.

This build was originally posted by ConfidenceCat on Reddit.

October 29, 2018 at 11:58 am


2 Replies


Why not get full shotgun perks? Also, opposite to Fallout 4, shotguns in 76 do not count as “non-automatic” rifles.
Bear in mind as well that you can always swap in perks like Lockpicking, Hacking, when you need them, and not keep them active 24/7.
And for a 1 point endurance card you’re missing out on, try Good Doggy, which effectively turns Canned Dog Food into secondary Stimpaks.
Check out my build for some survival solo oriented perks, albeit minus the unarmed because you want to use shotguns


60% Shotgun damage with Skeet and Concentrated + Pychopath and you can remove the 20 other useless perks


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