The Unstoppable Force – A Detailed Guide
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Votes: | +10 (78% positiv) |
Created: | November 2, 2018 at 2:46 pm |
Updated: | November 15, 2018 at 9:50 am |
Planner: | ⚙ Open in Build Planner |
The Unstoppable Force – A Detailed Guide
Hello fellow Vault Dwellers! Do you like big guns? How about power armor? If you want to wield the greatest destructive force in all the wastelands, then grab your pip-boy and put on your big boy pants, we’re about to get serious!
S.P.E.C.I.A.L
** Update in Process **
SWAPS
Unlike previous version of Fallout, we are now able to change out perk cards on the fly! So before you flame me for not including various perk cards in the stated build, just know… that I know that you know…that I know!
Situational
Perception: (Picklock), (Master Picklock), (Expert Picklock) – When you need to pick a lock, or try to at least!
Endurance: (Aquaboy/Aquagirl) – When you want to get wet and not worry about growing a third eye.
Intelligence: (Hacker), (Master Hacker), (Expert Hacker) – When you get your clothes from the matrix and need those sweet robot legs!
(Literally Any Crafting) – Just do it all, hard!
Luck: (Super Duper) – Again, use when crafting for a chance to get mixed results.
Team Play
Endurance: (Revenant) – For an extra damage bonus after being revived by a fellow teammate.
Charisma: (Strange in Numbers) – Bonus to mutations (positive) when a teammate is mutated as well.
(Inspirational) – 15% more xp when playing with friends…yay!
Solo Play
Charisma: (Lone Wanderer) – Less damage received and a nice AP buff. (Will have to use 1 extra perk point to unlock, out of the 3 remaining.)
Leveling
When first starting your adventure in the waste land, be smart! The most practical use of your perk points will be to disperse them to unlock necessary quality of life cards. For example; (Concentrated Fire, Picklock, Hacker, First Aid, and Gunsmith). Always check what cards you will receive before assigning a perk point into that category, you may be able to level up a card from duplicates received in card packs! The heavy doesn’t start to shine until you are in your 30’s, so don’t get discouraged. There is plenty of wiggle room on this blood-soaked road!
Level 1-10
Skill Cards: Picklock, Hacker, First Aid, Action Boy/Action Girl, Good Doggy, Dromedary
When first starting out, be sure to craft yourself a set of leather armor. Grab yourself a pipe pistol or the 10mm, and a melee weapon. Stimpacks are rare to find, so try to conserve them as much as possible. The best way to heal is with food or sleeping at the earlier levels. Until you can craft diluted stimpacks, I wouldn’t suggest using them unless you are going to die and drop a ton of junk materials.
Level 11-20
Skill Cards: Pack Rat, Concentrated Fire, Gunsmith, Expert Picklock
With Gunsmith, you will now be able to craft weapon mods. I would suggest upgrading a pipe pistol to a fully automatic one. With Action Boy/Action Girl and Concentrated Fire perks, you will begin to farm events and mobs more comfortably now. You can also switch out your melee weapon for a shotgun during those close encounters.
As you all can see, you have 3 Perk Points to play with at the end, do what you feel is best. While you stop getting perk points at level 50, you do not stop acquiring cards and packs as you level, so rest assured you will eventually get every card you need.
Update Log
11/11/2018: After reviewing game play data from the final beta test with friends, I have again changed my Perk Cards. What you see is what I will be rolling with during live. Big thanks to everyone who commented, defiantly helped in my decision making. I will be re-working the guide over the next few days with a bit more data/images/and tips to hopefully help everyone out.
If you have any questions of just want to team up, IGN: Megabiter.
November 2, 2018 at 2:46 pm
