Fallout 76 Character Builds
Fallout 76 Character Builds.
Vanguard’s Armor: Grants up to 35 Damage and Energy Resistance, the higher your health. 1 Strength. Reduces damage while sprinting by 15%.
Vampire’s Shishkebab: Gain brief health regeneration when you hit an enemy. 40% increased swing speed. 1 Strength.
This build is designed to get the most out of scrapping gear, carrying food/drinks, chems and stimpacks for the entire team. Out of combat you can horde gear for your friends, provided they trust you with it. To play this class you should remain just behind your group dishing out damage through the means of a carefully tuned Energy Weapon that you’ve crafted for yourself.
Strength, Endurance and Agility are equally balanced while Charisma, Intelligence and Luck are where we’ve alloc…
The Solo Soldier
Weapons: Semi-auto rifles and shotguns
Strength 12 – Shotgunner 3/3 – Expert Shotgunner 3/3 – Master Shotgunner 3/3 – Scattershot 3/3
Perception 12 – Rifleman 3/3 – Expert Rifleman 3/3 – Master Rifleman 3/3 – Tank Killer 3/3
Endurance 6* – Ironclad 5/5 – Aquaboy/Aquagirl*(optional) 1/1
Charisma 4 – Lone Wanderer 3/3
Intelligence 8 – Gunsmith 5/5 – Armorer 3/3
Agility 8 – Action Boy/Action Girl 3…
The Final Pam uses her high Strength and Luck to fuel her chaotic-neutral playstyle. Use the Revolutionary Sword, Grognak Axe, and Cryolator for maximum roleplaying, but other melee weapons and heavy guns work as well. Don’t use power armor- instead, walk around the wastes in a pompadour wig, fashionable glasses, casual outfit (a lack of feathered dress is regrettable), and the best armor you can find (maybe Mutant’s if you can find it.) Pam should set her camp at her house, just ac…
So this is a no PA no VATS support build with semi auto pistols. I made this for myself to use with my friends. Any feedback would be great, this is my first support build so any adjustments you could recommend would be really appreciated.
Fallout 76 Build with 15/1/14/1/8/14/3
The fireman. Armed with Fire Axe. Magnetic Personality from the Responders leader adds the Squad Maneuver perk.
Responders Team Medic
This is a solo sniper build with the use of sneak and critical savvy.
Standard Weapons – Marksman’s Refined .50 Hunting Rifle Aligned Stinging Scoped Suppressed and Prime True Forceful Lever Action Rifle Recon Suppressed
Special Weapons – Black Powder Rifle and The Dragon
Protective Headgear – Urban Scout Armor Mask
Armor – Urban Scout Armor
Clothing – Urban Operative Underarmor
Power Armor – None
So this has been a rapidly evolving build as I learn the ins and outs of what perks work best (or at least correctly) and as I find out what heavy weapons to go for. Personally I use the trusty .50 cal and a Minigun since the Martial Artist perk applies to it and it one shots lower level mobs very easily when its ammo is more or less the same to make as .50 cal ammo is. Gatling plasmas weren’t bad but you have to carry more than one for when (not if, when) they break and I’d rather …
Automatic weapons operative is a build that is deadly at daytime, but a lot deadlier at night.
I planned for him to use marine armor and a silenced assault rifle at lvl 50, but if you don’t have these or have some better gear or lengendaries you can use them aswell.
The concept of this build is to use a very fast weapon like the mr handy buzz saw in combination with the overly generous perk. The total offense required for this build is a single 2 point perk, so we can focus the rest of our points on being as tanky as possible allowing us to have ourselves irradiated enough to trigger the overly generous perk.
the reason I call it a potential griefer build is because i’m not sure how it will interact with the “slap” damage mechanic. If the…
THE DOOM SLAYER BUILD
(borught to you by nulldesu shotgun build guide with some modifications)
I will update this as I learn and when I feel like putting in more text. But its pretty self explanatory.
Fallout 76 Build with 14/3/9/1/8/12/9
Responding with overwhelming force. Armed with Combat Shotgun. Magnetic Personality from the Responders leader adds the Squad Maneuver perk.
Responders Team Slugger
Responders Team Medic