Fallout 76 Character Builds

Fallout 76 Character Builds.

Posted by Sentinel76.

Responders Engineer

Fallout 76 Build with 7/3/11/2/15/5/13

Team Engineer. Responsible for logistics. Magnetic Personality from the Responders leader adds the Squad Maneuver perk.
See also:
Responders Shotgunner
Responders Team Slugger

Responders Rifleman

Created 1 year ago.

Posted by DaPorcupineGuy7.

Epic Unarmed Build 2

Very Epic

Created 6 months ago.

Posted by Sukiz.

Golf Course / Super mutant melee build no power armour/powerarmour somtimes

this is my build im using to farm the golf course and super mutants its designed for no power armour but I have the perk card cause I use on and off

Created 1 year ago.

Posted by ConfidenceCat.

The strongest solo build in Fallout 76

Here is an early prediction of what could be one of the strongest builds to use in 76. This build relies on VATS since based on the information of the perks available, that is likely going to give you the most damage and survivability possible. Besides that, combine this all with power armor to get strong defense, and get the buffs from individual food and from being well fed.
<strong class=”yklcuq-14 gLhJob”>3 Strength (155 base + 5 carry weight per strength level)
<ul cla…

3 posts, last by BattlinJack 1 year ago.

Posted by Dallas.

Ninja sniper build

Strong sniper strong one handed mobile

Created 1 year ago.

Posted by DedoLegrec.

Lone Rifleman


Created 1 year ago.

Posted by Paligor.


Heavy armored infantry, very high damage .
Weapon: Gauss rifle + Fat Man + Gatling laser

3 posts, last by Paligor 1 year ago.

Posted by Spartano.

Build Enclave-ShockTrooper

Build: Perception/Intelligence/Agility (Power Armor build)

Created 1 year ago.

Posted by Enclave-ShockTrooper.

Build Pe/In/Ag

Build ShockTrooper

Created 1 year ago.

Posted by DX_Rattlehead.

solo scrap collector build

This build  is for when you are running around. swap out lock pick and hacking as needed. I use excavator power armor, and focus on handmade and combat rifles, with shotgun for close encounters.  This gives you max carrying capacity and also allows you to function as a pack mule if you run with a team,  I swap out crafting perks  when needed  like ammo smith , chemist , super duper, etc back at camp. yes you go through a lot of food and drink with this build but i can stay out for long periods …

2 posts, last by DX_Rattlehead 1 year ago.

Posted by Heavenly_Malice.

SOLO – Versatile Power Armor Rifleman/Commando 7/15/6/4/12/6/6

Versatile Build focuses on solo play with high armor values due to Power Armor, coupled with close quarters defense for when the fight gets too close for long range combat. Due to perk point setup, makes for easy hot-swap of card for crafting and other utilities such as hacking and lock picking.
Main features:
Usage mitigation of Fusion Cores via sprinting and deceased drain during normal usage.
Power Armor is cheaper to repair and last much longer in combat.
Increased stimpack health recovery …

Created 1 year ago.

Posted by Fallout 76 build W-K3.

Stuff n things

Leave me alone

Created 1 year ago.

Posted by theSPARTANspear.

Dr. Jekyll (support)

Chemical master and party physician.

Created 1 year ago.

Posted by peachtea.

Teamaker WIP

Teamaker WIP uses stealth, rifles, VATS, flora, and bartering.

Created 1 year ago.

Posted by cptyolocaust.

Auto pistol and riffle

Auto Pistols and riffles

Created 1 year ago.

Viewing 15 topics - 571 through 585 (of 662 total)

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