Fallout 76 Character Builds
Fallout 76 Character Builds.
Hey. Here is my Solo Full Damage Two Handed Melee Build. It’s a pretty simple Build I’ve put together through the game until now. This is made for Solo player and the use of Two Handed Melee weapons only (Super Sledge, Fire Axe, Grognak Axe). The Build is played with Power Armor and mainly thought to maximize damage at all cost (or almost) but it is quite tanky as well due to his High Risk High Reward nature. You gonna need to ideally stay within the range of 5% to 30…
Modded this build from various other builds.
Hello hello, I am in love with mutations. This build will not include mutations to use, as they are so versitile and truly fun to experiment with. As well as the use of melee weapons specifically however.
You dont have to use slugger, you can use the other weapon type melee cards. I just love two handers.
Perks and point totals were selected to allow some room to change for later practices in the game like gathering, exploring, or crafting.
That is all I hope you enjoy this build as I am trying…
THIS IS NOT AN ENDGAME BUILD.
I made this build as a way to share rad sponge or inspirational perk with my friends. I also wanted a build that gave me convenience perks that were always on since there is currently no way to save perk card loadouts (not including mods). This is a build that is easy and fun to play. You won’t do as much damage as those power armor and heavy weapon builds. This build allows you to help your friends as well as still being able to pump out some decent damage.…
Started this build during the beta and it works very well. As long as I had stimpaks on me I never went down (even in a 2v1 pvp situation). I did not hot lvl 50, so I am not 100% on how it will work end game but for lvling I had fun with it. Now please remember that Perks may be swapped as needed, so the real thing to look at it the available combinations with this S.P.E.C.I.A.L. setup. 14 Int allows for maximum crafting and the 9 Cha can be bumped to 15 when in a full group for sharing purpose…
I want to play a Melee / Chem Build. Since I still am in the step of theorycrafting (playing melee w/o chems right now), I want to know what you think (those with more experience in theorycrafting / practical experience) of the build I came up thus far
Since a written down list of what I choose would be contraproductive, I try to ellaborate what the hell I was thinking in picking those skills
<strong class=”yklcuq-14 gLhJob”>Strength
I use one point in each of the slugg…