Fallout 76 Character Builds
Fallout 76 Character Builds.
A tribute to badass’s who live for the battle.
The concept is timeless in that you want to rush into battle (Gaining 45 Damage and Energy Resistance while sprinting) and hit things (Hitting makes the enemy do -30% damage) resulting in kills (kills gives 10% more damage stacking up to 60% for 30s) and stay alive easily while doing it.
The following perks should result in these stats:
Carry Limit: 225
Action Points: 235 (Sprinting AP reduced by 40%)
2H Melee DMG: +60% (Additional …
by irradiating half of our health away we can activate deadman sprinting and increase our strength with radicool
I imagine this character running around like a crazy madman vats smashing enemies with a large
two handed weapon only to have his action points replenished by grim reapers sprint and continuing until everything in sight is destroyed!
191-218 damage/energy resist depending on whether you are sprinting and if solar powered is active
40% increased movement speed
This build is optimized for use of shotguns and two-handed melee weapons while drunk (to get additional perks). There are also cards put into VATS, and damage resistance/mitigation for survival and pvp. This build should have high survivability while putting out high damage.
Note: This build was heavily influenced by Battlin’ Jack’s level 50 build and is basically a shotgun version of his build with minor changes here and there to suit my playstyle. The build assumes we can hot-swap for crafting rank 5 weapons (Gunsmith 5) / exotics / etc (hence Intelligence 5) and can hot-swap for lockpicking / hacking / everything in between.
I may update the build as new perk cards are fully revealed or may ditch it altogether if shotguns turn out to be pure garbag…
Strength 10 : Blocker – melee endgame will be the tough for PVM and PVP. This should help out with that. Packrat for collecting and LUCK armor. Bandolier and sturdy frame is a must imho for all distance builds.
Perception 12: 1 in each regular/expert/master of each of these perks: rifleman and commando for 30% increased damage of each. Tank killer and Longshot compliments these.
Endurance 5: Originally had this set to 2, was told atleast 3 for flexibility. Went with 5…
This is the first build I’m going to try. I prefer stealth sniping at long ranges and swapping to VATS spam at medium to short ranges. At 15 Perception I’m not sure yet if VATs will be viable at longer ranges. Time will tell. If so this build could be broken. Here are my thoughts on the build:
Weaknesses – This build is a glass canon. Solo you rely on Stealth attacks so Power Armor may not be viable. This means you will have little health and little armor. If you like…
The primary focus of this build is on playing solo while being stealthy and taking out as many enemies as possible through sniping and when that fails backing yourself up with a shotgun. This is a general exploration/scavenging build and is not entirely focused on maximizing damage or for PvP and includes some utility perks to make life overall easier and more convenient.
Strength: Some people say to avoid perks that modify the weight of items but I think Pack Rat is an exception given how oft…
A build that makes full use of thrown knives and weapons, focusing on ranged sneak damage and looting.
Very versatile once you get specific perk cards to enhance throwing knives, as at low levels the damage is immense, at least 75 raw damage I think, and counts as ranged damage. Throwing Knife is very cheap to craft, costly only Steel Scrap and dishing out more damage than you do with guns below lv10.
Can be very useful in PVP as well, since your attacks are very silent and 13 perception lets y…
I am probably going to have to edit this later on a PC however I didn’t see any Chem-Head styled builds yet so I thought I’d submit my own…