Fallout 76 Perk Cards

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Perks 1 - 32 of 207 Next > Last »

Action Points regenerate 45% faster.
A
Your limb damage is completely eliminated.
E
Level 21
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
Hunger and thirst grow 60% more slowly at night.
E
Level 41
Produce 80% more rounds when crafting ammunition.
A
Level 34
Aim your gun at any Animal below your level for a 75% chance to pacify it.
C
Level 30
Your disease cures always cure a disease from nearby teammates too.
C
Level 34
You no longer take Rad damage from swimming and can breathe underwater.
E
Level 26
Your crafted armor has improved durability.
I
Level 15
You can view a target`s specific damage resistance in V.A.T.S.
P
Level 27
Ballistic weapon ammo weighs 90% less.
S
Level 22
Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
S
Level 14
2
Basher
Gun bashing does +50% damage with a 10% chance to cripple your opponent.
S
Level 11
Energy weapon ammo weighs 90% less.
I
Level 28
Heavy Guns weigh 90% less.
S
Level 35
V.A.T.S. criticals now do +40% damage.
L
Level 47
Take 45% less damage from your opponents' melee attacks.
S
Level 21
Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more
C
Level 11
15% bonus damage means enemies may explode into a gory red paste.
L
Level 42
Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
C
Falling below 40% health will automatically use a Stimpak, once every 20s.
A
Gain +60 damage resistance while firing a heavy gun.
S
Level 39
80% chance to find extra meat when you "Search" an animal corpse.
P
80% chance to find an extra canned good when you "Search" a food container.
L
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
E
Level 15
You always find more bottle caps when Searching a caps stash.
L
Level 16
Any chems you take last 100% longer.
E
Level 23
You gain complete immunity to chem addiction.
E
Level 43
You get double the quantity when you craft chems!
I
Level 34
The negative effects of your mutations are reduced by 75%.
L
Level 46
Nuka-Cola products are now three times as benefial.
E
Level 14
Basic combat training means automatic rifles do +20% damage.
P
Level 15

Perks 1 - 32 of 207 Next > Last »

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Fallout 76 Perk Cards

In our Fallout 76 Perk Card Database you can browse all (known) Perk Cards that are available in Fallout 76.

With our Fallout 76 Build Planner you can work out your Fallout 76 character – all perk cards are available there, too

What are perk cards in Fallout 76?

Perk cards are your skills in Fallout 76. Every available card in the game belongs to one of the seven S.P.E.C.I.A.L. attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) and provides you with a matching skill.

The perk card Can Do! (Luck) e.g. gives you a higher chance to find an extra canned good when you search a food container and with the perk card Marathoner (Agility) sprinting consumes fewer Action Points.

How do I get perk cards?

There are different ways to get perk cards. With each level up (up to level 50) you can spend a S.P.E.C.I.A.L. point AND choose a new perk card. Every other level (between level 4 and 10) you additionally get a perk card pack. Each pack contains four random perk cards, a gum and a joke. Starting at level 10 you get a pack every fifth level.

Good to know: Bethesda has confirmed that you can get perk card packs solely by leveling (and not by microtransaction).

How do I use perk cards in Fallout 76?

How many or which perk card you can use in your build depends on how many points you’ve distributed in the S.P.E.C.I.A.L. attributes because using perk cards in your build costs points. How many points you need for a card is shown in the top left corner of the card. This limits how many perk cards you can use in one attribute. Maybe you spent three points in Agility – then you could use e.g. the card Goat Legs on Rank 2 (costs 2 points) and the card Marathoner on Rank 1 (costs 1 point).

Good to know: Whereas you can’t change your S.P.E.C.I.A.L points distribution, you can switch perk cards anytime. This can be necessary e.g. when you got a new perk card that fits your build better or you want to change your play style (for example when you’re not playing solo anymore but joined a group).

Not every perk card you got can be used immediately. Some of them have a level requirement. E.g. Good Doggy can be used when you reached level 8.

How can I rank up perk cards?

Many of the perk cards in Fallout 76 have several ranks and are getting more powerful accordingly. You can rank up these cards by joining duplicates. But not only the power, the costs are increasing, too, when you decide to join two cards. E.g. the card Gladiator requires 1 point in Strength on Rank 1. On Rank 2 you need 2 points and on Rankd 3 finally 3 points you need to spend in Strength.

Sharing perk cards with the group

When you’re playing in a group, it’s possible to share perk cards with your fellow group members so that all can benefit from the bonuses. But it’s necessary that you have invested at least three times as much points in Charimas than the card is costing.

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