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This is my first public build post here. This is my Wasteland Survivalist build that balances weight management, capable healing, defenses and damage; and these balances come from a healthy blend between perks, chems/consumables, mutations, armor/power armor, and weapons.
Let’s discuss the build.
Where does the damage come? The character go-to melee weapon is the Sword of Bastat, it’s solid with armor-piercing. The Inciser and Tenderizer perks with twisted muscle mutation boost your…
Other than the Clown Outfit the Hazmat Suit offers several advantages (apart from the look itself): It gives a rad resistance of 1000 and grants you 98% radiation reduction. According to Camelworks the Hazmat Suit will protect you more than anything else in the game from both radiation environmentally and radiation in terms of damage.
Additionally, it completely prevents any damage and/or disease from airborne hazards. So basically, it’s a rad suit with a built-in gas mask and a must-have…
Hey. Here is my Solo Full Damage Two Handed Melee Build. It’s a pretty simple Build I’ve put together through the game until now. This is made for Solo player and the use of Two Handed Melee weapons only (Super Sledge, Fire Axe, Grognak Axe). The Build is played with Power Armor and mainly thought to maximize damage at all cost (kind of) but it is quite tanky as well due to his High Risk High Reward nature. You gonna need to ideally stay within the range of 5% to 30% H…
UPDATE: It’s unplayable, unfortunately. Couple of observations:
BOS Heavy Combat goes WAY higher than I had originally planned out. Nearly 900 DR and ER with my set, which includes a light arm, and the chest has not been 200% repaired yet. See here:
EDIT: Insert image doesn’t work. Here’s what I mean: https://imgur.com/a/bRUDIVg
Radiation is more of a bitch than I thought. You will drop so fast due to radiation that you basically are dead before you can hit bloodied status.…
I’m still very new to the game, this is the build I plan to follow for my solo character.
Edit: Got rid of dodgy, and added some luck. This would allow starched genes + class freak if I ever feel like going that route, but it also allows me to slot in other perks in luck. Luck is a fantastic skill that I didn’t give enough love 2 weeks ago.
Edit 2: Got rid of suppressor, and added tank killer. I found out that suppressor is primarily for PVP, which I don’t participate in. This…
S-7. P-6. E-4. C-4. I-8. A-15. L-12
What can I do with this? I don’t want a new character.
This PVE build was designed around the use of pistols and VATS for primary combat, with rifles being used for the big stuff. I am only level 23, so this is more of a guideline for me to follow as I level. Comment or Message me with any suggestions.
Power armor – Mandatory
Heavy Weapons – this one is for energy weapons, but I’ll note variants for ballistic
Low health – yep, it’s blooded
Tank – low health tank, but hard to kill
PvE – not tested in PvP but I suspect too slow, too visible and too vulnerable
Carry Weight – Excellent
See em, shoot em. Move forward, shoot the next one.
Heavy Gunner Perks – 2/3 for each tier, offering 45% increased dama…
Howdy! Y’all like fire and ice? Me too!
So, the goal here is a really long and painful road. Until level 25-30, you’ll be stuck with whatever you have in hand. I’d suggest a nice melee weapon like a fireaxe, and a good ol’shotgun. This build is mainly for team-centric player, so Lone Wanderer will not be mentioned here, but if you want to make a solo healer, which is kinda useless, I won’t stop ya. This build is viable with or without PA.
Using the Cryo (or Gatling…