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Howdy Partners, nice to have you on FalloutBuilds.com!
The concept of this build is to use a very fast weapon like the mr handy buzz saw in combination with the overly generous perk. The total offense required for this build is a single 2 point perk, so we can focus the rest of our points on being as tanky as possible allowing us to have ourselves irradiated enough to trigger the overly generous perk.
the reason I call it a potential griefer build is because i’m not sure how it will interact with the “slap” damage mechanic. If the…
LAST MAN/WOMAN STANDING
This build uses Serendipity & Nerd Rage to give you a significant buff when at low HP. Coupled with all the damage resist and damage reduction perks you get it makes you a super tank when your health drops below a certain percentage, making you the Last Man/Last Woman in every moshpit!
Blocker makes all melee attacks do 45% less damage to you
Suppressor gives a huge damage reduction that works well against slow hard hitting mobsattack
Passive 20% less damage taken …
The Luck card Class Freak should actively alter the negative stats of Mutations.
Ex: Class Freak reduces negatives of mutations by 25% per rank. If a build has the Marsupial Mutation this reduces Intelegence by -4. At rank 2 of Class Freak this mutation should only reduce build Intelligence by -2.
However, currently at rank 2 of Class Freak with the Marsupial Mutation the front page of the build still shows and active reduction of -4 Int. as if there was no change.
Can this be fixed?
Sneak your way in, die to get out. As you silently slaughter your enemies they will only know at the very last second the manic look in your eyes and that they died to naked person. wuuuuut?!
There is no retreat! Do or die! There is no try!
Counting everything without drugs you get 235 Damage resistance and 215 Energy resistance with no armor. Must carry 30 lbs of junk for Junk Shield. Scaly Skin mutation is a must! Choose between Lone wanderer or BodyGuards. Don’t forget Dodg…
At the moment there are 4 Perk Cards that give a chance to find extra loot when you search specific containers/corpses:
Butcher’s Bounty: Chance to find extra meat.
Can Do!: Chance to find an extra canned good.
Pharma Farma: Chance to find extra first aid Chems.
Scrounger: Chance to find extra ammo.
Two things you should know when you’re using one (or more) of the listed Perk Cards:
1) They only work when searching specific containers.
When using the Perk Cards, the chances of fin…
Each level up (until you reach level 50) you can put one point into a S.P.E.C.I.A.L. attribute and then choose a Perk Card.
The Perk Card doesn’t have to be from the same S.P.E.C.I.A.L. attribute you’ve put the point in.
So you can e.g. put a point in Strength but choose a Luck Perk Card.
How does this work?
After you’ve chosen a S.P.E.C.I.A.L. use Z and C to navigate through all the available perk cards.
After you’ve chosen a S.P.E.C.I.A.L. use the Left…
Build stats: in progress
support your team with FRIENDLY FIRE and TEAM MEDIC healing.
share MYSTERIOUS SAVIOR to your team so they will never die (Heroes never die!!)
swap out Perception and Intelligence cards to pick lock and hack terminal
use critical VATS as your main firepower
Build stats: waiting to be tested.
Hi everyone, this is my take on the Unstoppable force. I found that the build is putting too much point on the same perk card. Most perk card drops its efficiency on more than one point. So I change it a little bit.
In this build, we will be using Healing factor(HEALTH REGEN +300%, CHEM EFFECTS -55% ) to regen our health. STARCHED GENES will keep you in the same mutation. Add STRANGE IN NUMBERS to boost the HEALTH REGEN to 375%. Since we got CHEM EFFE…