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Bad Buddy, a Buddy who is also Bad.
This set up using two handed melee but you can easily switch to Unarmed, which Min/Maxed will more than likely be the strongest End game (or one handed, but don’t hope too much.)
Being a Strength (STR) build, it helps a bit with carrying (+70 carry wt with 15/15 STR). Not only this but if you don’t yet know Melee appears to be the highest damage and best pvp builds atm.
There are drawbacks, as in snipers and rifle men can just kite from afar (lim…
What’s the job of a tank? To get the enemy’s attention and mitigate the damage of the rest of your party. For those of you who enjoy being up in the enemy’s grill and rocking a killer grill (You wanna see my what?) while you do it. Please read on.
For anyone else who may be looking for another point in the Holy Trinity Triangle:
†Holy Trinity Healer†
†Holy Trinity Ranger†
The first thing I was thinking when making this build was surprisingly not the Strength but the C…
This is a personal build I plan on using. I’m mainly putting this up here cause I want feedback on the build itself. It’s mainly for my play-style that I enjoy, which is sniping and hiding, but close range shotgun when swarmed. Also has Hacker and Picklock for access to loot. Dropping a point in each weapon perk saved me 6 over Rifle and Shotgun, which I make up with 15% damage on Bloody Mess. I enjoy having the arc with Fire in the Hole.
Also, I don’t plan on using VATS …
Versatile Build focuses on solo play with high armor values due to Power Armor, coupled with close quarters defense for when the fight gets too close for long range combat. Due to perk point setup, makes for easy hot-swap of card for crafting and other utilities such as hacking and lock picking.
Usage mitigation of Fusion Cores via sprinting and deceased drain during normal usage.
Power Armor is cheaper to repair and last much longer in combat.
Increased stimpack health recovery …
This build is for when you are running around. swap out lock pick and hacking as needed. I use excavator power armor, and focus on handmade and combat rifles, with shotgun for close encounters. This gives you max carrying capacity and also allows you to function as a pack mule if you run with a team, I swap out crafting perks when needed like ammo smith , chemist , super duper, etc back at camp. yes you go through a lot of food and drink with this build but i can stay out for long periods …
Fallout 76 Build with 7/3/11/2/15/5/13
Team Engineer. Responsible for logistics. Magnetic Personality from the Responders leader adds the Squad Maneuver perk.
Responders Team Slugger
This build is for solo players who want to be able to tank through a lot of content. I plan on using the pyrolyzer which is a unique flamer that reduces your targets damage by 20% for 3s which fits nicely with suppressor for a max of 50% damage reduction as long as you are keeping damage on target. I didn’t add iron clad or evasive to this build as I planed on keeping power armor in my invintory for any situation that required more damage resistance and iron clad and evasive would become …