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Posted by DocHagan in Fallout 76 Character Builds.

End-Game Rifle/Pistol Expert

Here’s my attempt at an end-game rifle/pistol build.
There are obviously some utility perks you can switch out at your discretion.
Any and all feedback is appreciated!

Created 6 months ago.

Posted by SantoX in Fallout 76 Character Builds.

Rifle/ Melee Build

Strength: (11 Perk Points)
Perception: (14 Perk Points)
Endurance: (5 Perk Points)
Charisma: (4 Perk Points)
Intelligence: (5 Perk Points)
Agility: (15 Perk Points)
Luck: (2 Perk Points)

Created 6 months ago.

Posted by Damodar in Fallout 76 Character Builds.

Zealot Melee build

Hits Hard
Sneaks nice
Ambush kills instant
If opponent still alive, still lucky eanough…

2 posts, last by Damodar 6 months ago.

Posted by AccentWalls in Fallout 76 Character Builds.

Reliable Starter Build

I found this to a be a reliable character setup that helps a lot with movement and survivability. Maxing out Lead Belly early helps deal with hunger, thirst, and subsequent radiation from consuming most food and drink  items. In addition there’s less need for stimpaks as food and drinks become effective heal items. Lone Wanderer is a no brainer when it comes to solo play, providing damage mitigation and sprint boost via ap regen, which stacks well with Action Boy. Pharmacist is maxed out …

Created 6 months ago.

Posted by pallyftw in Fallout 76 Character Builds.

High HP / Damage Resist / Evasion Tank

The goal of this build was to create the most damage mitigation possible and also give the healers an easy go at healing the tank.
The first step in creating this build was to max out Strength/Agility for the Barbarian/Evasive perk cards. The higher the SPECIAL, the higher your damage resistances. 
I would max out Strength first. Get it to level 15 ASAP for the carry weight, damage, and Barbarian. Never max out Gladiator (I hope they change this) It will provide you with much more utility that …

4 posts, last by Salvation78 5 months ago.

Posted by Salvation78 in Fallout 76 Character Builds.

Efficient Team Melee guide

Mutation guide:
Changes: I’ve re-evaluated intelligence and now believe that we need at least 3 this gives us access to the double repair on weapons and armor. This actually improves our damage since over-repaired items deal more damage. For the most part we cab have makeshift warrior on to save our weapon durability, but I think I want to have the ability to go for a heavy melee damage option involving radicool, nerd rage, and unyielding ar…

22 posts, last by Injekt 5 months ago.

Posted by JizBat in Fallout 76 Character Builds.

Workshop Mule – Solo

This build is a hoarders dream. The build is for players who want to take advantage of resources around the map. A good strategy is to place your C.A.M.P near an enemy and lead them back to it, where you can let turrets deal with them.

2 posts, last by Flakpuppy 5 months ago.

Posted by Deadman squad melee in Fallout 76 Character Builds.

Sprint around at break neck speeds smashing enemies to the ground with an audience!

build concept:
by irradiating half of our health away we can activate deadman sprinting and increase our strength with radicool
I imagine this character running around like a crazy madman vats smashing enemies with a large
two handed weapon only to have his action points replenished by grim reapers sprint and continuing until everything in sight is destroyed!
191-218 damage/energy resist depending on whether you are sprinting and if solar powered is active
40% increased movement speed

Created 6 months ago.

Posted by antsam9 in Fallout 76 Character Builds.


This guide is bad and you shouldnt use it.
The biggest enemy of the game is weight. Loot, guns, junk, stims, everything takes up weight, and the idea of this build is to max our your weight capacity so you can focus on playing the game rather than playing the keep or don’t keep game. This build starts off weaker than other builds but ends up in a strong position for end game.
S: 15 Obviously, focus on the weight perks, this precludes the shotgun and heavy gun perks as there’…

Created 6 months ago.

Posted by DoublesunRUS in Fallout 76 Character Builds.

Heavy Gunner with Power Armor

Just some idea for Power Armor build. Since there is a Stabilized perk exists, I decided to focus on Heavy Guns.
STR: Boost our heavy guns.
PER: Just a placeholder perk.
END: Sun Kissed and Photosynthetic are only work when you are out of combat, so I dont see a point to put 2 points into it.
CHA: I don’t think Bodyguards are good for duo. Philanthropist may be good alternative. For solo build you may take Lone Wanderer.
INT: Antibreak perks are the must. And even with Luck skill Luck of …

2 posts, last by Inflaris 5 months ago.

Posted by Neph in Fallout 76 Character Builds.

The (Unarmed) Train Build

The build is focused on getting a ton of movement speed with power armor and running enemies over. Included run and gun for movement speed while charging at an enemy. The strat is to run into someone (with a pistol out for the extra 20% movement spd), switch weapons and punch them while they are knocked down.

Created 6 months ago.

Posted by TunergiArchoz in Fallout 76 Character Builds.

Heavy Gun & Power Armor Tank Build – Co-op, In-Depth

Hey there, this is my first build but I’ve been tweaking it for a while now and will continue to adjust it based on my experience with it. I will also try to balance it around the endgame: nuked areas, boss enemies and such.

Anyways, tank build: the general idea of this build is to draw and keep the attention of most of the enemies while staying alive as long as possible. The high amount of damage resistance, health regeneration and a few damage perks combined with a good heavy gun and p…

5 posts, last by KAPER 4 months ago.

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