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This build is all about team work and damage. Lot and lots of damage. Your main weapon should either be a legendary with explosive shots or a grenade launcher (missiles work but i only recommend the bunker buster). Show up. Do an assload of damage. Help anyone whose down, then go home.
Hello, Thank you for clicking on this build. This build is a prototype glass cannon construct I developed. Inspiration to this build came from the first time I came across a legendary Wendigo on my first character (char), and how it’s level 42 self wiped the floor with my level 13 sharpshooter. This build tries to emulate that same high risk, relentlessly aggressive play style. Fair warning, this build dies a lot, this weakness is mitigated to some extent by the amount of dam…
Credits to SergeantBoogie who originally posted this guide on Reddit.
I think we can all agree that managing our stash inventory can feel a bit frustrating or tedious from time to time, most notably the junk portion. Sometimes it’s hard to remember which components are more useful, which ones weigh less when bulked, etc. Well, I sat down for a few hours and compiled a pretty detailed list that can hopefully help provide a nice reference for anyone who needs it.
So basically the first sec…
Heavy guns have superior dmg output, but they are very ammo hungry. This build is easy swap to pure melee, if you without ammo. For sure, its realistic build with some weigth reduce perks for nicely playing.
STR: OUT – all gunners cards /// ON – lvl 3 Martial Artist / lvl 3 Incisor / 1,2,3 Slugger card all lvl 1
INT: OUT – Gunsmith / Stabilized /// ON – lvl 5Makeshift Warrior / lvl 3 Power Patcher
LUCK: OUT – One Guns Army /// ON – lvl 3 Ricochet…
Essentially this build is meant to be a tank making your power armor nearly indestructible, while using heavy weapons. Works both in groups as well as solo, mainly about putting out a large volume of fire.
However points in perception are put into perception for rifleman to use as a backup.
Swap in perk cards for crafting as needed, and I suppose it could be rearranged for a primarily energy weapons character, but IMO it would be less efficient.
Power Armor: X0-1, Ult…
This build focuses on being low life which can be tricky at times but since you run Blocker and Serendipity it makes it really easy to fight Melee enemies like Ghouls,Deathclaws etc. You want do run Unyielding armor so you get the +3 to stats except Endurance or Bolstering if you want the extra 35+ to resists when you’re low hp not all mutations are necessary but I manged to get them all on my character by mistake so I kinda went with it and it is working just fine since. Since you’…
Started this build during the beta and it works very well. As long as I had stimpaks on me I never went down (even in a 2v1 pvp situation). I did not hot lvl 50, so I am not 100% on how it will work end game but for lvling I had fun with it. Now please remember that Perks may be swapped as needed, so the real thing to look at it the available combinations with this S.P.E.C.I.A.L. setup. 14 Int allows for maximum crafting and the 9 Cha can be bumped to 15 when in a full group for sharing purpose…
Hey, I’ve seen some pretty shitty heavy weapons build on here so I thought to post my personal build. First I’ll explain a couple perk card choices. Demo exp/Grenadier I use a 2SE shotty and these are amazing perk cards to have equipped passively. If in a team replace Lone wanderer with Squad maneuvers 2 and red sponge 1, share rad sponge. With a team of at least 3 when sharing the card your whole team will never have rads in nuke zones. This build is heavily reliant on specific mut…