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The Unstoppable Force – A Detailed Guide
Hello fellow Vault Dwellers! Do you like big guns? How about power armor? If you want to wield the greatest destructive force in all the wastelands, then grab your pip-boy and put on your big boy pants, we’re about to get serious!
** Update in Process **
Unlike previous version of Fallout, we are now able to change out perk cards on the fly! So before you flame me for not including various perk cards in the stated bui…
A tribute to badass’s who live for the battle.
The concept is timeless in that you want to rush into battle (Gaining 45 Damage and Energy Resistance while sprinting) and hit things (Hitting makes the enemy do -30% damage) resulting in kills (kills gives 10% more damage stacking up to 60% for 30s) and stay alive easily while doing it.
The following perks should result in these stats:
Carry Limit: 225
Action Points: 235 (Sprinting AP reduced by 40%)
2H Melee DMG: +60% (Additional …
Strength 10 : Blocker – melee endgame will be the tough for PVM and PVP. This should help out with that. Packrat for collecting and LUCK armor. Bandolier and sturdy frame is a must imho for all distance builds.
Perception 12: 1 in each regular/expert/master of each of these perks: rifleman and commando for 30% increased damage of each. Tank killer and Longshot compliments these.
Endurance 5: Originally had this set to 2, was told atleast 3 for flexibility. Went with 5…
Note: This build was heavily influenced by Battlin’ Jack’s level 50 build and is basically a shotgun version of his build with minor changes here and there to suit my playstyle. The build assumes we can hot-swap for crafting rank 5 weapons (Gunsmith 5) / exotics / etc (hence Intelligence 5) and can hot-swap for lockpicking / hacking / everything in between.
I may update the build as new perk cards are fully revealed or may ditch it altogether if shotguns turn out to be pure garbag…
The primary focus of this build is on playing solo while being stealthy and taking out as many enemies as possible through sniping and when that fails backing yourself up with a shotgun. This is a general exploration/scavenging build and is not entirely focused on maximizing damage or for PvP and includes some utility perks to make life overall easier and more convenient.
Strength: Some people say to avoid perks that modify the weight of items but I think Pack Rat is an exception given how oft…
A build that makes full use of thrown knives and weapons, focusing on ranged sneak damage and looting.
Very versatile once you get specific perk cards to enhance throwing knives, as at low levels the damage is immense, at least 75 raw damage I think, and counts as ranged damage. Throwing Knife is very cheap to craft, costly only Steel Scrap and dishing out more damage than you do with guns below lv10.
Can be very useful in PVP as well, since your attacks are very silent and 13 perception lets y…
I haven’t played the beta yet so I have no clue how it will work but the idea is to be drunk most of the time and be able to take and give as much damage as possible.
For Strength the one handed, two handed and punching cards can be swapped out if needed.
Intelligence has a lot of flexibility. The that are needed are Makeshift Warrior and First Aid. After that everything can be swapped around depending on what you’re crafting. Excess points here can also be used elsewhere if need…
This build faces two aspects.
The first is the damage. From what we could see the melee weapons are very strong at the beginning of the game so it is not a problem to overcome the first encounters.
The second thing to keep in mind is survival, both in the hand of increasing the maximum amount of life and increasing the chances of avoiding being hit in the face. Without having enough knowledge of the amount of life loot that will be within our reach, sacrifice a couple of perks in “Lead B…