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1
Posted by Modesto3D in Fallout 76 Character Builds.

Craft Boy

This is a crafting build I’ve been tinkering with. Got most of the good crafting perks that we know about at the moment.
It’s really hard to fit anything useful in int as well as keep crafting but I tried to put some power armour skills in there to make it have some combat ability.

Created 1 year ago.

1
Posted by Modesto3D in Fallout 76 Character Builds.

Vats Boy

These are the core skills I’m using for my Vats based build. Gonna end up with 15 Luk>Per>Agi to maximize it’s efficiency.
The end result in my case will be a Crit based sniper. Going to be banking crit shots and instantly killing high threat enemies. Rifles hit hard, and allow this build lets me hit key targets with or without vats.
Currently considering what to get to bring Luk Per and Agi to max while still focusing on vats. Thinking there will be new perk cards revealed in…

Created 1 year ago.

0
Posted by ninjah in FalloutBuilds.com Feedback.

Field Surgeon Perk seems bugged.

Hey!
Field Surgeon is a perk with 1 level only but once you pick this it increases 2 points on Charisma stat.

3 posts, last by ninjah 1 year ago.

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4
Posted by Jetrpg in Fallout 76 Character Builds.

The Heavy – solo and mutation swap

The Heavy
This is a non power armor build using heavy weapons. This allows very flexible use of Heavy weapons and STR perks for Weight reduction and Damage.
The goal for all my builds is to make them the strongest they can be for both teams and solo play; using mutations or not. For ALL BUILDS, even pure solo, 4 CHA is required in any build and a minimum 5-7 CHA should be strongly considered; there is never a reason not to do this. This build can switch to power armor without much loss, but its…

3 posts, last by Jetrpg 1 year ago.

3
Posted by Placebon in Fallout 76 Character Builds.

Min-Maxed Heavy Support (with mutations, power armor)

This is a Min-Maxed build for the endgame.
It’s designed to be played in a team and with a ton of mutations and power armor.
Because you have both Strange in Numbers and Class Freak, virtually all mutations are useful to you.
You have all the damage and utility perks for both Heavy Guns and Explosives. You also have Bloody Mess and Glow Sight (many endgame enemies glow). Your damage is just about as high as it can get. You use grenade launchers to destroy or weaken swarms of enemies and o…

3 posts, last by Placebon 1 year ago.

2
Posted by Placebon in Fallout 76 Character Builds.

Rebuilder of Civilization (Support)

This is an endgame build for roleplayers.
You represent the re-emergence of civilization. You barter and craft a lot, and when it comes to a fight you always fight in a team with the best weapons money can buy.
With both maximum Charisma and maximum Intelligence, you will never want for resources. You can build powerful weapons and can afford expensive ammo. You should also be able to afford large amounts of explosives and combat drugs for yourself and your teammates. You can use your 15 Charis…

3 posts, last by Jetrpg 1 year ago.

2
Posted by Phill in Fallout 76 Character Builds.

Modular Rifle Build

Welcome
This little build here is what i planned on using once the game went live.
Part of what I had in mind is mostly using the Non-Automatic Rifles together with Vats while having some kind of melee Option for Backup if something gets to close or I’m fighting in confined Interiors.
For those I had Shotguns and either 1h or 2h melee Weapons in Mind.
I also wanted to have the ability to change builds between different play styles without having to create new characters.
I thought of post…

Created 1 year ago.

4
Posted by Phill in Fallout 76 Character Builds.

Modular Rifle Build

Welcome
This little build here is what i planned on using once the game went live.
Part of what I had in mind is mostly using the Non-Automatic Rifles together with Vats while having some kind of melee Option for Backup if something gets to close or I’m fighting in confined Interiors.
For those I had Shotguns and either 1h or 2h melee Weapons in Mind.
I also wanted to have the ability to change builds between different play styles without having to create new characters.
I thought of post…

Created 1 year ago.

1
Posted by TzRadical in Fallout 76 Character Builds.

Paladin Build PvE/PvP

This build is balanced around high damage resistance, very good close combat damage and overall good healing. With this build, your job is to tank and support your teammates while you do good damage to the enemy/ies. The build doesn’t make use out of power armor and that’s why you also in this build should be able to craft higher tier armor as well as higher tier melee weapons. This is just a preset and is quite flexible. If you don’t want to use “Slugger” for 2h y…

2 posts, last by Alex 1 year ago.

0
Posted by Trevor J Yancey in Fallout 76 Character Builds.

melee drug build

the second mutation is only if possible shoot for one of the two and you will be fine

Created 1 year ago.

1
Posted by Raros in Fallout 76 Character Builds.

lightning fast glass slugger

Maximum damage as a slugger & reach your enemies really fast. 🙂
You need to be part of a team and someone who crafts for you.
Gain fast mutations: use Rad-X and wait in radiactiv water.
Get rid of RADs: Stash you junk, unequip your equipment & die.
Consumables: Stingwing-Filet (+2STR), Whiskey (+2STR)

2 posts, last by timidobserver 1 year ago.

2
Posted by timidobserver in Fallout 76 Character Builds.

Shotgun Demolitionist Generalist

This is my attempt to be future proof(balance patches and new content) without being spread too thin.
The primary objective of this build is to specialize into shotguns and demolitions while also having enough survivability, damage reduction, and mobility to survive in close to medium range and find my way out of any unpleasant PvP situations.
The secondary objective of this build is to be specialized while also having the S.P.E.C.I.A.L. flexibility to swap into other weapon focused builds. For…

Created 1 year ago.

3
Posted by pallyftw in Fallout 76 Character Builds.

†Holy Trinity Healer†

The Healer
AKA Mobile Hospital, AKA Dr Feelgood, etc.. The Healer is the backbone of any fleshed out party, ensuring that the tank stays upright and the DPS keeps not standing in fire, unless it’s your fire. FO76 has made the Flamer the primary weapon for healers. This build is going to provide you the tools necessary to do that job and look shiny AF doing it.
CHARISMA 15 – While I can’t for the life of me seeing myself maxing this stat for the sake of sharing Level 5 perks, I…

Created 1 year ago.

3
Posted by HowZany in Fallout 76 Character Builds.

Reaper in Fallout 76/AKA THE PUNISHER BUILD(A Shotgunner’s approach to making griefers DIE DIE DIE in PvP)

I made a Tracer build here: https://www.falloutbuilds.com/builds/tracer/#newTopic
If you want to be a Soldier 76 instead, go here for my Soldier 76 Guide: https://www.falloutbuilds.com/builds/soldier-76/#newTopic
If you want to be Reinhardt and run around with a super sledgehammer (melee) and Power Armor then look at my Reinhardt guide: https://www.falloutbuilds.com/builds/reinhardt/#newTopic
If you won’t switch off of Widowmaker: https://www.falloutbuilds.com/builds/widowmaker/#newTopic

6 posts, last by Alex 1 year ago.

3
Posted by Morrosis in Fallout 76 Character Builds.

Power Armor melee pain train

This build is purely a combat build, given you can change cards depending on the situation then you would change certain cards out depending on your location or what you are doing.
Examples

Nocturnal would be changed for  Photosynthetic depending on time of day
Exterminator would be changed for lock pick levels if required
Intelegence cards would be changed for hacking cards
When healing or eating / drink you would take lead belly
Fire heavy targets or location then use fireproof and drop Adam…

Created 1 year ago.

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