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The Luck card Class Freak should actively alter the negative stats of Mutations.
Ex: Class Freak reduces negatives of mutations by 25% per rank. If a build has the Marsupial Mutation this reduces Intelegence by -4. At rank 2 of Class Freak this mutation should only reduce build Intelligence by -2.
However, currently at rank 2 of Class Freak with the Marsupial Mutation the front page of the build still shows and active reduction of -4 Int. as if there was no change.
Can this be fixed?
At the moment there are 4 Perk Cards that give a chance to find extra loot when you search specific containers/corpses:
Butcher’s Bounty: Chance to find extra meat.
Can Do!: Chance to find an extra canned good.
Pharma Farma: Chance to find extra first aid Chems.
Scrounger: Chance to find extra ammo.
Two things you should know when you’re using one (or more) of the listed Perk Cards:
1) They only work when searching specific containers.
When using the Perk Cards, the chances of fin…
Each level up (until you reach level 50) you can put one point into a S.P.E.C.I.A.L. attribute and then choose a Perk Card.
The Perk Card doesn’t have to be from the same S.P.E.C.I.A.L. attribute you’ve put the point in.
So you can e.g. put a point in Strength but choose a Luck Perk Card.
How does this work?
After you’ve chosen a S.P.E.C.I.A.L. use Z and C to navigate through all the available perk cards.
After you’ve chosen a S.P.E.C.I.A.L. use the Left…
Build stats: in progress
support your team with FRIENDLY FIRE and TEAM MEDIC healing.
share MYSTERIOUS SAVIOR to your team so they will never die (Heroes never die!!)
swap out Perception and Intelligence cards to pick lock and hack terminal
use critical VATS as your main firepower
Build stats: waiting to be tested.
Hi everyone, this is my take on the Unstoppable force. I found that the build is putting too much point on the same perk card. Most perk card drops its efficiency on more than one point. So I change it a little bit.
In this build, we will be using Healing factor(HEALTH REGEN +300%, CHEM EFFECTS -55% ) to regen our health. STARCHED GENES will keep you in the same mutation. Add STRANGE IN NUMBERS to boost the HEALTH REGEN to 375%. Since we got CHEM EFFE…
Heavy Gunner / Power Armour / Tanking / Lock Picking / Hacking – Basically a Heavy Gunner, power armour build that you don’t need to swap perks around for if you want to do normal gameplay, such as clearing out locations etc. This build allows you to be the best Heavy Gunner with power armour you can be, without making it annoying every time you need to pick a lock or hack a terminal.
I will be explaining my reasoning behind each perk card in the section below.
Scaly skin：Damage and Energy Resistance +50，AP -25
LAST MAN/WOMAN STANDING
This build uses Serendipity & Nerd Rage to give you a significant buff when at low HP. Coupled with all the damage resist and damage reduction perks you get it makes you a super tank when your health drops below a certain percentage, making you the Last Man/Last Woman in every moshpit!
Blocker makes all melee attacks do 45% less damage to you
Suppressor gives a huge damage reduction that works well against slow hard hitting mobsattack
Passive 20% less damage taken …
The main point of this build is to easily be able to switch between just about any type of weapon and also use them effectively, so you have a lot of options to kill your enemies with.
-Maxed out strength and perception allows you to freely switch between shotgun, heavy weapon, melee, rifle, automatic rifle and explosive perks whenever you want.
-High agility allows for either stealth or a faster paced playstyle with perks like adrenaline
-Close to maximum damage output
-You get to use al…
This build is for the team player that wants to support their team mates as much as they can. This build is not for players that want to tank a lot of damage. (just like a healer in other games). You also aren’t going to be putting out much damage but your team mates will be basically unstoppable. I highly recommend the mutation EMPATH. It reduces damage taken by squad members by 25% but also gives you lower damage resistance by adding 25% damage to any that you take. With the strange in …