- All Treasure Map Locations2by Smmiller0618, 1 day, 10 hours ago
- The Intelligent Exterminator – PA Heavy (Energy) Weapons Bloodied Tank3by StDominati, 4 days ago
- Blood And Steel: “Gemma” (Chem & Energy Weapons Medic)3by OniellFord, 6 days, 15 hours ago
- Fallout 76 Nuke Codes: August 12 – August 1983by greysonw12345678, 1 week, 1 day ago
- Enclave general (capable of solo and coop) automatic weapons build5by germfire, 2 weeks, 5 days ago
- ALG heavy gunner (solo)by JumboTangerine, 13 hours, 9 minutes ago
- Sniper Maximum Damage Buildby Arrikonait, 1 day, 9 hours ago
- Bloodied unyielding unarmed buildby OfficerGucci, 3 days ago
- Death Claw Gauntlet Optimized V3by dougharry, 1 week, 6 days ago
- Death Claw Gauntlet Optimized V2by dougharry, 1 week, 6 days ago
Welcome to FalloutBuilds.com
Howdy Partners, nice to have you on FalloutBuilds.com!
I found this to a be a reliable character setup that helps a lot with movement and survivability. Maxing out Lead Belly early helps deal with hunger, thirst, and subsequent radiation from consuming most food and drink items. In addition there’s less need for stimpaks as food and drinks become effective heal items. Lone Wanderer is a no brainer when it comes to solo play, providing damage mitigation and sprint boost via ap regen, which stacks well with Action Boy. Pharmacist is maxed out …
by irradiating half of our health away we can activate deadman sprinting and increase our strength with radicool
I imagine this character running around like a crazy madman vats smashing enemies with a large
two handed weapon only to have his action points replenished by grim reapers sprint and continuing until everything in sight is destroyed!
191-218 damage/energy resist depending on whether you are sprinting and if solar powered is active
40% increased movement speed
This guide is bad and you shouldnt use it.
The biggest enemy of the game is weight. Loot, guns, junk, stims, everything takes up weight, and the idea of this build is to max our your weight capacity so you can focus on playing the game rather than playing the keep or don’t keep game. This build starts off weaker than other builds but ends up in a strong position for end game.
S: 15 Obviously, focus on the weight perks, this precludes the shotgun and heavy gun perks as there’…
The build is focused on getting a ton of movement speed with power armor and running enemies over. Included run and gun for movement speed while charging at an enemy. The strat is to run into someone (with a pistol out for the extra 20% movement spd), switch weapons and punch them while they are knocked down.
Well this build is team focused and enough perks so u can continue to get 3x(perception) lockpicking and 3x(int) hacking and 5x melee weapon crafting.
Since u can’t many of the damage reduction perks, its centralized around power armor. Hopefully good power armor parts will give you enough survivability, or else better off going the melee 2h tank build already posted. Except that build can’t have lockpicking or hacking or weapon crafting, so limits a lot of your play style.
This build is optimized for use of shotguns and two-handed melee weapons while drunk (to get additional perks). There are also cards put into VATS, and damage resistance/mitigation for survival and pvp. This build should have high survivability while putting out high damage.
A Chems-Billy is a mutated hillbilly shotgun runner with an obsession for chems. This build allows for quick mountain goat like movements with a trusty shotgun that can cripple your enemy’s where they stand allowing you to bombard them with explosives and molitavs made from Meemaw’s Moonshine! All while using safe performance enhancement chems! And heck, he’s strong too.
Naturally a Chems-Billy can breath underwater and hop like a kangaroo (intended for Marsupial mutation). He…
Simple rifles build with Power Armor.
STR: With PA you will have 11 STR and even more if you modify your PA.
PER: 3 Lockpicks are here because my son just like to open locks. I don’t really like limb targeting system in VATS, so I decided not to take it.
END: Sun Kissed and Photosynthetic are only work when you are out of combat, so I dont see a point to put 2 points into it.
CHA: I don’t think Bodyguards are good for duo. Philanthropist may be good alternative. For solo build you m…