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Build that focusses on rifles, late-game nuke resource farming, and basic survival and resupply.
SPECIAL is also high enough to equip a set of crafting cards to craft your own rifles, power armor, exotic weapons and regular armor.
I haven’t played the beta yet so I have no clue how it will work but the idea is to be drunk most of the time and be able to take and give as much damage as possible.
For Strength the one handed, two handed and punching cards can be swapped out if needed.
Intelligence has a lot of flexibility. The that are needed are Makeshift Warrior and First Aid. After that everything can be swapped around depending on what you’re crafting. Excess points here can also be used elsewhere if need…
The primary focus of this build is on playing solo while being stealthy and taking out as many enemies as possible through sniping and when that fails backing yourself up with a shotgun. This is a general exploration/scavenging build and is not entirely focused on maximizing damage or for PvP and includes some utility perks to make life overall easier and more convenient.
Strength: Some people say to avoid perks that modify the weight of items but I think Pack Rat is an exception given how oft…
I wanted to be able to carry quite a bit, since I planned to be a wandering trader, so I added some cards to help with that. I also added quite a few weapon perks, as well as some stuff for when I’m playing alone or in a group.
Credit goes to _Kambo_ who posted this build on Reddit.
YouTuber JV2017gameplay presented this build in the video you can find below. It’s a strong early game build that allows you to deal a lot of damage and is mainly focused on combat.
FALLOUT 76: Gunslinger PISTOL Build in Fallout 76!!
The primary perks are Gun Runner, Gun Slinger, Crack Shot and Packin’ Light. The seconardy perks are Concentrated Fire and Action Boy/Action Girl. As extra perks to can fill your build with he lists Inspirational, Lone Wanderer and Scroun…
變種特化步槍 – 新手專用、泛用型、中距離步槍、近戰、半坦、免PA(免動力裝甲)
With the mutation Healing Factor
STARCHED GENES . lvl 30 Perment Mutation.
STRANGE IN NUMBERS lvl 42 up to 375% health regen effect.
SUPPRESSOR 、 NERD RAGE 、 SERENDIPITY . provide the resist when you in low HP. You will have enough time regen health to safe amount.
LEAD BELLY 、 REJUVENATED keep Well Fed buff all the time. (you can have multiple food buff)
And share 1 point RAD SPONGE to teammate. All of that make you be entering combat with f…
Strength 10 : Blocker – melee endgame will be the tough for PVM and PVP. This should help out with that. Packrat for collecting and LUCK armor. Bandolier and sturdy frame is a must imho for all distance builds.
Perception 12: 1 in each regular/expert/master of each of these perks: rifleman and commando for 30% increased damage of each. Tank killer and Longshot compliments these.
Endurance 5: Originally had this set to 2, was told atleast 3 for flexibility. Went with 5…
A build that makes full use of thrown knives and weapons, focusing on ranged sneak damage and looting.
Very versatile once you get specific perk cards to enhance throwing knives, as at low levels the damage is immense, at least 75 raw damage I think, and counts as ranged damage. Throwing Knife is very cheap to craft, costly only Steel Scrap and dishing out more damage than you do with guns below lv10.
Can be very useful in PVP as well, since your attacks are very silent and 13 perception lets y…
This build faces two aspects.
The first is the damage. From what we could see the melee weapons are very strong at the beginning of the game so it is not a problem to overcome the first encounters.
The second thing to keep in mind is survival, both in the hand of increasing the maximum amount of life and increasing the chances of avoiding being hit in the face. Without having enough knowledge of the amount of life loot that will be within our reach, sacrifice a couple of perks in “Lead B…
This build is meant to serve as a bare-bones framework for other optimized builds to be built upon, depending on player preference. The perks shown here are selected because of their universal usefulness to most play styles and the strength they offer relative to their cost. This build assumes the player will be primarily teaming with others. Also please keep in mind that at the time of posting information on the game’s mechanics are few and hard to find, which might lead to certain perks…