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Welcome to FalloutBuilds.com
Howdy Partners, nice to have you on FalloutBuilds.com!
Hello, welcome to my build guide! That featured build you see up there is an example build for a heavy weapons user in power armor; Revenant can be swapped out during solo play (probably for Rejuvenated), likewise Lone Wanderer can be swapped out for team perks. This post will be a bit different from most other builds featured on this site, instead of focusing on a single build I will be analyzing how I feel character optimization should be approached as a whole in Fallout 76. …
The Luck card Class Freak should actively alter the negative stats of Mutations.
Ex: Class Freak reduces negatives of mutations by 25% per rank. If a build has the Marsupial Mutation this reduces Intelegence by -4. At rank 2 of Class Freak this mutation should only reduce build Intelligence by -2.
However, currently at rank 2 of Class Freak with the Marsupial Mutation the front page of the build still shows and active reduction of -4 Int. as if there was no change.
Can this be fixed?
At the moment there are 4 Perk Cards that give a chance to find extra loot when you search specific containers/corpses:
Butcher’s Bounty: Chance to find extra meat.
Can Do!: Chance to find an extra canned good.
Pharma Farma: Chance to find extra first aid Chems.
Scrounger: Chance to find extra ammo.
Two things you should know when you’re using one (or more) of the listed Perk Cards:
1) They only work when searching specific containers.
When using the Perk Cards, the chances of fin…
Sneak your way in, die to get out. As you silently slaughter your enemies they will only know at the very last second the manic look in your eyes and that they died to naked person. wuuuuut?!
There is no retreat! Do or die! There is no try!
Counting everything without drugs you get 235 Damage resistance and 215 Energy resistance with no armor. Must carry 30 lbs of junk for Junk Shield. Scaly Skin mutation is a must! Choose between Lone wanderer or BodyGuards. Don’t forget Dodg…
Build stats: waiting to be tested.
Hi everyone, this is my take on the Unstoppable force. I found that the build is putting too much point on the same perk card. Most perk card drops its efficiency on more than one point. So I change it a little bit.
In this build, we will be using Healing factor(HEALTH REGEN +300%, CHEM EFFECTS -55% ) to regen our health. STARCHED GENES will keep you in the same mutation. Add STRANGE IN NUMBERS to boost the HEALTH REGEN to 375%. Since we got CHEM EFFE…
Uh uh. I know what you’re thinking. “Did he fire five shots or only four?” Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .308 hunting rifle, the most powerful rifle in the low level wasteland and would blow your head clean off, you’ve gotta ask yourself one question: “Do I feel lucky?” Well, do ya, punk?
Build Idea – In a Nutshell…
Full disclosure – I built this character guide for a frien…
NOTE: My build up top is much different than what I wrote below. I am in the process of rewriting the entire guide after learning a lot more about the game playing through. Currently at level 37 and I’m 100% on this SPECIAL allocation:
Str – 15, P – 3, E – 1, C – 7, I – 5, A – 11, L – 14
You will also note I have an absurd amount of mutations. At first I was all about 2 handed melee, but while at level 12 fighting a level 24 legendary, my first, I…
Build stats: in progress
support your team with FRIENDLY FIRE and TEAM MEDIC healing.
share MYSTERIOUS SAVIOR to your team so they will never die (Heroes never die!!)
swap out Perception and Intelligence cards to pick lock and hack terminal
use critical VATS as your main firepower
Heavy Gunner / Power Armour / Tanking / Lock Picking / Hacking – Basically a Heavy Gunner, power armour build that you don’t need to swap perks around for if you want to do normal gameplay, such as clearing out locations etc. This build allows you to be the best Heavy Gunner with power armour you can be, without making it annoying every time you need to pick a lock or hack a terminal.
I will be explaining my reasoning behind each perk card in the section below.
Scaly skin：Damage and Energy Resistance +50，AP -25
This build is for the team player that wants to support their team mates as much as they can. This build is not for players that want to tank a lot of damage. (just like a healer in other games). You also aren’t going to be putting out much damage but your team mates will be basically unstoppable. I highly recommend the mutation EMPATH. It reduces damage taken by squad members by 25% but also gives you lower damage resistance by adding 25% damage to any that you take. With the strange in …
Operation Alpha Strike the quest for maximum damage in a single hit 35 STR and 201% increased damage!
Operation Alpha Strike!
the goal here is to maximise our damage output with a melee weapon and to implement it in a way that is feasible.
35 str, 201.25% increased damage, 3x sneak attack modifier, and 40% increased critical damage
We’ll start by maxing out strength
special points get us to 15
solar powered gets us to 18 (only during the day)
radicool gets us to 23
herd mentality mutation gets us to 25
partyboy/partygirl and vodka gets us to 31
mole rat chunks gets us to 32…
I made a Tracer build here: https://www.falloutbuilds.com/builds/tracer/#newTopic
If you want to be a Soldier 76 instead, go here for my Soldier 76 Guide: https://www.falloutbuilds.com/builds/soldier-76/#newTopic
If you want to be Reinhardt and run around with a super sledgehammer (melee) and Power Armor then look at my Reinhardt guide: https://www.falloutbuilds.com/builds/reinhardt/#newTopic
If you won’t switch off of Widowmaker: https://www.falloutbuilds.com/builds/widowmaker/#newTopic