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+2
By DoublesunRUS · November 4, 2018 · In Fallout 76 Character Builds.

Heavy Gunner with Power Armor

Just some idea for Power Armor build. Since there is a Stabilized perk exists, I decided to focus on Heavy Guns.
STR: Boost our heavy guns.
PER: Just a placeholder perk.
END: Sun Kissed and Photosynthetic are only work when you are out of combat, so I dont see a point to put 2 points into it.
CHA: I don’t think Bodyguards are good for duo. Philanthropist may be good alternative. For solo build you may take Lone Wanderer.
INT: Antibreak perks are the must. And even with Luck skill Luck of …

2 posts, last by Inflaris on November 25, 2018.

+2
By Placebon · November 3, 2018 · In Fallout 76 Character Builds.

Rebuilder of Civilization (Support)

This is an endgame build for roleplayers.
You represent the re-emergence of civilization. You barter and craft a lot, and when it comes to a fight you always fight in a team with the best weapons money can buy.
With both maximum Charisma and maximum Intelligence, you will never want for resources. You can build powerful weapons and can afford expensive ammo. You should also be able to afford large amounts of explosives and combat drugs for yourself and your teammates. You can use your 15 Charis…

3 posts, last by Jetrpg on November 11, 2018.

+4
By DoublesunRUS · November 3, 2018 · In Fallout 76 Character Builds.

Shotgunner tank

Strong tank with shotgun.
15 Strength: 45% less damage from melee attacks, 60 Damage resist. Shotgun and bashing damage.
3 Perception: Accuracy for shotguns. May switch to picklock when needed.
8 Endurance: 50 Damage and Energy resist. Reduced damage to limbs for melee fight vs stronge beasts.
4 Charisma: Reduce damage and and faster AP regen.
5 Intellect: Guns breaks slower. May switch to any other int perk when needed.
15 Agility: 45 Damage and Energy resist. Almost unbreakable armor, faster …

2 posts, last by gojcaj on November 26, 2018.

+1
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+1
By SantoX · November 5, 2018 · In Fallout 76 Character Builds.

Rifle/ Melee Build

Strength: (11 Perk Points)
Perception: (14 Perk Points)
Endurance: (5 Perk Points)
Charisma: (4 Perk Points)
Intelligence: (5 Perk Points)
Agility: (15 Perk Points)
Luck: (2 Perk Points)

Created on November 5, 2018.

+1
By Neph · November 4, 2018 · In Fallout 76 Character Builds.

The (Unarmed) Train Build

The build is focused on getting a ton of movement speed with power armor and running enemies over. Included run and gun for movement speed while charging at an enemy. The strat is to run into someone (with a pistol out for the extra 20% movement spd), switch weapons and punch them while they are knocked down.

Created on November 4, 2018.

+3
By DoublesunRUS · November 3, 2018 · In Fallout 76 Character Builds.

Close family build

That is the pure support build. You just follow your close friends or family members, keep them alive and loot everything.
With 15 CHA you should share Gunsmith perk with them, so they will have 5 more perk points.
For First Aid perk don’t forget to split all your stimpacks.
Get all mutations.
Use shotguns and act like a tank if you have a lot of mobs around.

2 posts, last by JT on December 11, 2018.

+1
By AccentWalls · November 5, 2018 · In Fallout 76 Character Builds.

Reliable Starter Build

I found this to a be a reliable character setup that helps a lot with movement and survivability. Maxing out Lead Belly early helps deal with hunger, thirst, and subsequent radiation from consuming most food and drink  items. In addition there’s less need for stimpaks as food and drinks become effective heal items. Lone Wanderer is a no brainer when it comes to solo play, providing damage mitigation and sprint boost via ap regen, which stacks well with Action Boy. Pharmacist is maxed out …

Created on November 5, 2018.

+2
By Emberstone · November 3, 2018 · In Fallout 76 Character Builds.

Powersniper

Build that focusses on rifles, late-game nuke resource farming, and basic survival and resupply.
SPECIAL is also high enough to equip a set of crafting cards to craft your own rifles, power armor, exotic weapons and regular armor.

Created on November 3, 2018.

+2
By OolongPanic · November 3, 2018 · In Fallout 76 Character Builds.

Chems-Billy

A Chems-Billy is a mutated hillbilly shotgun runner with an obsession for chems. This build allows for quick mountain goat like movements with a trusty shotgun that can cripple your enemy’s where they stand allowing you to bombard them with explosives and molitavs made from Meemaw’s Moonshine! All while using safe performance enhancement chems! And heck, he’s strong too.
Naturally a Chems-Billy can breath underwater and hop like a kangaroo (intended for Marsupial mutation). He…

Created on November 3, 2018.

+2
By DoublesunRUS · November 3, 2018 · In Fallout 76 Character Builds.

Sneaky Sniper Build with Power Armor

Simple rifles build with Power Armor.
STR: With PA you will have 11 STR and even more if you modify your PA.
PER: 3 Lockpicks are here because my son just like to open locks. I don’t really like limb targeting system in VATS, so I decided not to take it.
END: Sun Kissed and Photosynthetic are only work when you are out of combat, so I dont see a point to put 2 points into it.
CHA: I don’t think Bodyguards are good for duo. Philanthropist may be good alternative. For solo build you m…

Created on November 3, 2018.

+2
By CooLTanG · November 4, 2018 · In Fallout 76 Character Builds.

Power Armor Melee Build

Well this build is team focused and enough perks so u can continue to get 3x(perception) lockpicking and 3x(int) hacking and 5x melee weapon crafting.
Since u can’t many of the damage reduction perks, its centralized around power armor.  Hopefully good power armor parts will give you enough survivability, or else better off going the melee 2h tank build already posted.  Except that build can’t have lockpicking or hacking or weapon crafting, so limits a lot of your play style.

Created on November 4, 2018.

+2
By Dra6o0n · November 3, 2018 · In Fallout 76 Character Builds.

Trader/Looter Build

Rather than a pure charisma build where the extra perk cards might not have any further influence into trading and generating items to sell or hoard, this build focused more on perks and strength, for weight management and hoarding and finding lots of loot.

2 posts, last by NOREG on November 30, 2018.

+3
By odinmask · November 3, 2018 · In Fallout 76 Character Builds.

通用步槍手 Mutated Rifileman – Newbie Friendly, off Tank, NoPA, 5int(All Craft), Healing Factor

通用步槍手 Mutated Rifileman – Newbie Friendly, off Tank, NoPA, 5int(All Craft), Healing Factor

變種特化步槍 – 新手專用、泛用型、中距離步槍、近戰、半坦、免PA(免動力裝甲)

With the mutation Healing Factor

STARCHED GENES . lvl 30 Perment Mutation.
STRANGE IN NUMBERS  lvl 42 up to 375% health regen effect.
SUPPRESSOR 、 NERD RAGE 、 SERENDIPITY . provide the resist when you in low HP. You will have enough time regen health to safe amount.
LEAD BELLY 、 REJUVENATED  keep Well Fed buff all the time. (you can have multiple food buff)
And share 1 point  RAD SPONGE to teammate. All of that make you  be entering combat with f…

Created on November 3, 2018.

+4
By Tommiiee · November 2, 2018 · In Fallout 76 Character Builds.

Gimmie’ Summin’ to Tank (2H Melee)

A tribute to badass’s who live for the battle. 
The concept is timeless in that you want to rush into battle (Gaining 45 Damage and Energy Resistance while sprinting) and hit things (Hitting makes the enemy do -30% damage) resulting in kills (kills gives 10% more damage stacking up to 60% for 30s) and stay alive easily while doing it.
The following perks should result in these stats:

HP: 305
Carry Limit: 225
Action Points: 235 (Sprinting AP reduced by 40%)
2H Melee DMG: +60% (Additional …

5 posts, last by Dra6o0n on November 6, 2018.

+1
By Deadman squad melee · November 4, 2018 · In Fallout 76 Character Builds.

Sprint around at break neck speeds smashing enemies to the ground with an audience!

build concept:
by irradiating half of our health away we can activate deadman sprinting and increase our strength with radicool
I imagine this character running around like a crazy madman vats smashing enemies with a large
two handed weapon only to have his action points replenished by grim reapers sprint and continuing until everything in sight is destroyed!
Pros:
191-218 damage/energy resist depending on whether you are sprinting and if solar powered is active
40% increased movement speed
ver…

Created on November 4, 2018.

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