By Itsapaul · February 16, 2020 · In Fallout 76 Character Builds.

Bloodied Commando (April 2020)

For some reason I didn’t have my Bloodied Commando build up, and since “no” balance changes are happening at launch with Wastelanders, it’s safe to assume this will be good to go through the new content. A few points:

Concentrated Fire is getting bugfixed to where 3 points is probably a waste (4% extra hit per shot instead of 20% where it’s bugged at now) so those points will probably get moved to higher Commando levels.
I’m not a huge fan of Action Boy as t…

3 posts, last by marksz on May 16, 2020.

By Itsapaul · January 30, 2020 · In Fallout 76 Character Builds.

Bloodied Anything at the Queen

This is my “bring whatever I want to the queen and shoot/beat her in the head” build (hence the +crit mutation). Bloodied and 5/5 Unyielding is plenty OP so this should do plenty of damage as long as you have a decent weapon. This would also be great at testing mods/new gun types since there isn’t any bias to a certain weapon category, although keep in mind that melee gets 75% armor pen, heavy guns can get 45% armor pen in PA, and rifles get 36% armor pen. Also keep in mind th…

Created on January 30, 2020.

By Itsapaul · January 20, 2020 · In Fallout 76 Character Builds.

Sneak Bloodied Rifles

To answer some questions I had with this build before playing it:
Q: Why no Action Boy?
A: You have 30 agility with full Unyielding before any +stats from chems or minor armor effects, plus hopefully at least one piece of armor with AP refresh. You’re good on AP. Plus the SBQ will bug you out at 0 AP anyway.
Q: Why not have maxed out Rifleman perks?
A: Your damage is good enough, trust me. Granted it’d be 6 points for 30% damage so very similar to two more full Bloody Mess cards, bu…

Created on January 20, 2020.

By Itsapaul · January 7, 2020 · In Fallout 76 Character Builds.

Sneak Bloodied Meat Hook

Since meat hooks use both one-handed melee and unarmed perks and effects, this is my build for making it work. Some of the int perks are placeholders as I still want a decent int for getting xp until we learn what prestige perks every 50 levels do.

2 posts, last by Geldric on January 31, 2020.

By Itsapaul · January 4, 2020 · In Fallout 76 Character Builds.

Bloodied Heavy Updated 2/20

This build is made to shoot the queen in the head with a top tier ultracite gatling laser while probably switching to a 50 cal for other non-boss mobs. To answer a few questions someone might have with this build:
Q: Why Batteries Included and Power User?
A: Both apply to cores for your gatling lasers (you actually get twice the ammo with Power User each reload) which should be your main damage on boss mobs. They can be used outside of big fights if you can get used to spinning them up a few se…

Created on January 4, 2020.

By Itsapaul · December 17, 2019 · In Fallout 76 Character Builds.

PA Heavy Gunner

For those of us who hate dying all the time and/or expect an inevitable Unyielding nerf, this build is for using heavy guns with power armor. It’s made to use AP with the perk points we save from damage resist ones not being needed, although doing so isn’t strictly necessary as heavy guns is really good at doing damage to both bosses and mobs of enemies. To answer a few question you may have:
Q: Why Lock and Load?
A: I highly suspect lowering reload times is a better damage incrase …

Created on December 17, 2019.

By Itsapaul · November 25, 2019 · In Fallout 76 Character Builds.

New New Heavy Guns Build

The main updates are:

A change from using Traveling Pharmacy as my main weight management perk to Bandolier as I technically should have any extra chems in my vendors instead of my inventory anyway, and this also frees up a point.
Lock and Load being worked in since if there were dps meters my main loss would be reload times, and I always hate how slow reload times are in games anyway.
Dodgy and Serendipity being kept even though I don’t min/max for no reason like others and use Bloodied…

Created on November 25, 2019.

By Itsapaul · October 28, 2019 · In Fallout 76 Character Builds.

New Heavy Guns

Note: I didn’t include Electrically Charged as tryhard trolls can use it to get you flagged for pvp, nor Unstable Isotope as it heals ghouls and probably can be used the same way to get you into pvp.
This is the newest build I’ve put together for Heavy Guns, keeping in mind I also need to keep stats for shotgunner, melee and unarmed to keep me from going nuts from this game being super alt-unfriendly. I used to use Green Thumb and Scrapper, but I haven’t needed the former as I…

Created on October 28, 2019.

By Itsapaul · October 28, 2019 · In Fallout 76 Character Builds.

Bloodied Pistols Location Clearing

This is a build for location clearing with pistols, and with the right weight reduction perks on your Unyielding gear, this should result in very little downtime between locations. I made this as an idea for what would actually keep me playing a bank alt, and actually using some of the crazy godroll pistols I have that never sell sounds like fun.
EDIT: I’m now pretty addicted to Gun Fu so it got added, plus I rarely use a full 5 point Adrenaline card.
On SBQ fights, I’d switch Glow …

Created on October 28, 2019.

By Itsapaul · October 3, 2019 · In Fallout 76 Character Builds.

Heavy Guns (Outdated, see new one)

This is the build I’ve recently switched to for Heavy Guns, and the special stats also work for melee, unarmed, and shotgun builds. Originally I had 15 Int, but since max Int doesn’t matter for the selling price of craftables (and you’re not crafting your end game weapons anyway) it’s just there for xp and relevant perks.
I’m still not sure Scrapper does anything but I make sure it’s on all my builds as I’m constantly scrapping things to make inventory …

Created on October 3, 2019.

By Itsapaul · March 15, 2019 · In Fallout 76 Character Builds.

Updated Heavy Guns PvE

My first stab at Heavy Guns had some odd choices as I was still using level 1 perks for shotguns and melee before (plus Martial Artist applied to Gatling Guns so I had it), so this is my current blueprint for it. I don’t see Bullet Shield being a game-changer against nuke zones or anything so instead of it I just kept a weight perk for my 40+ stimpacks and 40+ radaways I carry into nuke zones (diluted of course). While I could pick concentrated fire for the rando Perception point, it make…

2 posts, last by ziggy on March 24, 2019.

By Itsapaul · March 14, 2019 · In Fallout 76 Character Builds.

Heavy Guns, but I also want to loot stuff and 50 Cals are OP anyway

This is basically the build I’ll be running outside of trying to do SBQ or respawn-intensive Whitespring nuke zones where minmaxed damage = less ammo to lug around. I’m quite content running with the weight perks if it means having to scrap/sell/store less and loot more. I have to also point out that I’m more about questing and exploring since I’ve killed SBQ a ton and have all the plans she drops but very few of the rare plans that didn’t gain a permanent vendor s…

Created on March 14, 2019.

By Itsapaul · January 30, 2019 · In Fallout 76 Character Builds.

PvE Pistol w/ Melee Backup 1.0

I’ve gotten pretty bored with the end game grind and having everything on my main so this is my idea for an alt that actually uses some of the legendary pistols I’ve been saving. I included some melee backup so I had an excuse for points in strength plus if pistols work like everything else I need a backup for when I run out of ammo.

Created on January 30, 2019.

By Itsapaul · January 30, 2019 · In Fallout 76 Character Builds.

Melee Post-Wastelanders Nerf

This build is running off of assumptions as I’ve avoided Wastelanders spoilers, but bloodied weapons and Meat Hooks should be catching pretty heavy nerfs, so my theory is that even unyielding won’t be viable so no more low health/high rad builds. Instigating maximum damage weapons would be preferable for random mobs, but of course you’ll need sustained damage for bosses so both Anti-Armor and Executioners to switch into would be needed. Vanguard’s armors all around with …

Created on January 30, 2019.

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